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Using Gamification to Create Learner Engagement

Using Gamification to Create Learner Engagement

1h 2mIntermediate2025-01-23

Authors

Karl Kapp

Karl Kapp

Scholar, Writer, and Expert on Games, Learning, and Technology

Course details

Gamification is a great—and extremely sticky—way to get employees to stay consistently engaged with company training. In this course, designed uniquely for learning and development administrators and facilitators, instructor Karl Kapp covers the essentials of using gamification to create and sustain lasting learner engagement. Explore the basics of gamification within an organization, including the difference between games and gamification, the purpose of gamification, and different types of gamification techniques such as points, badges, contests, and rewards. By the end of this course, you’ll be prepared to start designing and implementing successful workplace learning gamification programs.

Skills covered

Instructional DesignHR AdministrationTraining and EducationTalent ManagementHuman ResourcesLeadership and ManagementDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Creating impact with gamification

1. Why Use Gamification

  • 02 - The science behind gamification
  • 03 - Using gamification to increase employee motivation
  • 04 - How gamification increases employee engagement
  • 05 - Why fun is a valuable to organizations

2. Points - A Crucial Building Block for Organizational Gamification

  • 06 - Gamification's role in learner motivation
  • 07 - Using points in organizational gamification
  • 08 - Best practices for implementing a point system

3. Badges - Recognizing Achievement and Mastery

  • 09 - The purpose of badges in gamification
  • 10 - Using badges to mark milestones and encourage progress
  • 11 - Best practices for implementing badges

4. Contests - Engaging and Challenging Learners

  • 12 - How do you define contests in the context of gamification
  • 13 - Using contests to maximize engagement
  • 14 - Best practices for implementing learning contests

5. Rewards - Incentivizing Participation and Learning

  • 15 - The difference between intrinsic and extrinsic rewards
  • 16 - Tailoring rewards to meet a personal goals
  • 17 - Best practices for providing awards

6. Gamification Success Stories

  • 18 - Case study - Centrical

Conclusion

  • 19 - Next steps

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