Unreal: Substance Designer Workflow

Unreal: Substance Designer Workflow

2h 6mIntermediate2018-01-19

Authors

Scott Pagano

Scott Pagano

Procedural Architect

Course details

Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.

Learning objectives
Creating a substance graph
Stone, gold, and copper material
Combining materials using an ID mask
Exposing parameters and preparing resolution
Exporting Substance materials
Building a scene
Substance with displacement

Skills covered

Substance DesignerPrevizAllegorithmicUnreal EngineEpicVisualization and Real-TimeAECProduct and ManufacturingDeep Dive (X:Y)

Concepts

Introduction

  • Welcome
  • What you need to know
  • Exercise files

Create Substance Graph

  • Import model
  • Bake model information overview
  • Baking AO
  • Baking curvature
  • Baking IDs
  • Viewing material
  • Stone material
  • Gold marerial
  • Copper material
  • Combining materials with ID mask
  • Map overview

Substance Export

  • Expose parameters
  • Prepare resolution
  • Image compression
  • Export Substance material
  • Export image files

Using Substance in Unreal

  • Substance plugin
  • Build a scene
  • Substance material 1
  • Substance material 2
  • Material with exported textures
  • Emission example

Substance with Displacement

  • Rock material
  • Substance export and import
  • Rock material in Unreal

Conclusion

  • Next steps
80,000 Toman