Unreal: Introduction to Materials
2h 19mIntermediate2017-08-29
Authors

Craig Barr
Leading Educator and Author in 3D
Course details
Materials in Unreal Engine can be deep and complex, but they don't have to be. Materials are simply the "paint" you apply to your model, determining its color, shininess, transparency, and more. This course provides a straightforward introduction to materials, so that you can quickly take advantage of the available power, whether you're using Unreal for game design, CAD, or virtual reality. Craig Barr covers creating basic materials, modifying materials with the Material Editor, integrating textures, creating realistic physically based rendering (PBR) materials, and the different effects and animations that can be achieved with materials.
Learning objectives
Creating a simple material
Applying materials to objects
Editing materials
Using textures with materials
Creating PBR materials
Adding effects such as transparency and animation
Learning objectives
Creating a simple material
Applying materials to objects
Editing materials
Using textures with materials
Creating PBR materials
Adding effects such as transparency and animation
Skills covered
Unreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What to know
- 03 - Using the exercise files
1. UE4 Material Basics
- 04 - Creating a simple material
- 05 - The UE4 material editor
- 06 - Applying materials to objects
- 07 - UE4 material starting points
2. Editing Materials
- 08 - Material inputs
- 09 - Material Editor nodes
- 10 - Importing textures
- 11 - Using textures with materials
3. Creating PBR Materials
- 12 - What are PBR materials
- 13 - Creating wood materials
- 14 - Creating plastic and metal
- 15 - Applying logos and decals
- 16 - Guitar string material
4. UE4 Material Effects
- 17 - Transparent materials
- 18 - Emissive materials
- 19 - Metal fresnel effect
- 20 - Animated materials
Conclusion
- 21 - Next steps