Unreal Engine: Product Visualization
1h 9mIntermediate2018-08-31
Authors

Joel Bradley
3D Artist, Trainer on 3ds Max and Maya
Course details
Visualizing products before building provides the opportunity to design, iterate, and sell without the cost and commitment of creating a physical object. In this course Joel Bradley shares best practices and techniques for using Unreal Engine to create and manipulate visualization in real time, so creators and companies can collaborate. First, Joel shows how to import your existing geometry into Unreal. Next, demonstrates lighting setup, including how to work with key lights, rim lights, fill lights, and daylight options. Then, he walks though how to adjust lighting options, addressing the smoothness, quality, and resolution. He also covers how to create interactive materials and how to generate cinematic media of the visualization.
Learning objectives
Installing Unreal Engine
Importing mesh files and volumes
Post-processing
Adjusting lights
Working with bouncing light
Controlling quality and smoothness
Handing ambient occlusion
Applying the substance
Creating an interactive material blueprint
Making a cinematic of the visualization
Learning objectives
Installing Unreal Engine
Importing mesh files and volumes
Post-processing
Adjusting lights
Working with bouncing light
Controlling quality and smoothness
Handing ambient occlusion
Applying the substance
Creating an interactive material blueprint
Making a cinematic of the visualization
Skills covered
Unreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Introduction to Unreal Engine
- 02 - Install Unreal Engine
1. Importing the Assets
- 03 - Import the mesh files
- 04 - Bring in the Substance
2. Setting Up the Lighting
- 05 - Importance volumes
- 06 - Post-process
- 07 - Key light
- 08 - Rim light
- 09 - Fill light
- 10 - Alternative daylight solution
3. Adjusting the Lightmass Settings
- 11 - Direct and indirect bounces
- 12 - Quality and smoothness
- 13 - Lightmap resolutions
- 14 - Ambient occlusion
4. Creating the Materials
- 15 - Metal studio floor
- 16 - Apply the substance
- 17 - Interactive material blueprint, part 1
- 18 - Interactive material blueprint, part 2
- 19 - Interactive material blueprint, part 3
- 20 - Set up material reflection capture
5. Building a Cinematic
- 21 - Create the cameras
- 22 - Set up a sequence
- 23 - Create the animation
Conclusion
- 24 - Next steps