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Unreal Engine: Motion Graphics Techniques

Unreal Engine: Motion Graphics Techniques

1h 35mAdvanced2016-11-29

Authors

Scott Pagano

Scott Pagano

Procedural Architect

Course details

Expand your motion graphics skillset by learning how to prepare and import assets into the video game engine Unreal Engine 4 (UE4). In this course, Scott Pagano demonstrates techniques to help you get the most out of UE4 for motion graphics projects. Scott shows you processes to design and build animated assets that will translate with ease from Maya or Cinema 4D into UE4. He explains how to prepare and export animated geometry using blendshapes and rigs. He also explains how to export Alembic files for import into the Unreal Editor. The instructions he provides are designed to help you gain a solid grasp of effective workflows so you will be able to create dynamic, animated content while harnessing the power of real-time rendering.

Learning objectives
Animating with blendshapes in Maya and C4D
Animating with rigged geometry in Maya and C4D
Exporting FBX files from Maya and C4D
Importing FBX files into UE4
Building basic dynamics setups in Maya and C4D
Exporting Alembic files from Maya and C4D
Importing Alembic files into UE4
Creating basic camera animation using the Sequencer in UE4

Skills covered

Unreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know before watching this course
  • 03 - How to use the exercise files

1. Blend Shapes

  • 04 - Introduction to blend shapes in Maya
  • 05 - Build flower blend shapes in Maya
  • 06 - Export FBX from Maya
  • 07 - Introduction to blend shapes in CINEMA 4D (C4D)
  • 08 - Build flower blend shapes in C4D
  • 09 - Export FBX from C4D
  • 10 - Import FBX into Unreal Engine 4 (UE4)

2. Rigging

  • 11 - Build a rig in Maya
  • 12 - Export FBX from Maya
  • 13 - Import FBX into UE4
  • 14 - Build a rig in C4D
  • 15 - Export FBX from C4D
  • 16 - Import FBX into UE4
  • 17 - Combine animations in Maya
  • 18 - Combine animations in C4D
  • 19 - Import FBX into UE4

3. Dynamics

  • 20 - Set up a dynamic scene in Maya
  • 21 - Export alembic from Maya
  • 22 - Import alembic into UE4
  • 23 - Set up a dynamic scene in C4D
  • 24 - Export alembic from C4D
  • 25 - Import alembic into UE4

4. Rendering

  • 26 - Camera animation in sequencer
  • 27 - Movie export options

Conclusion

  • 28 - Next steps

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