Unreal Engine: Lunchtime Lessons
4h 57mBeginner2020-09-28
Authors

George Maestri
Animation Director and Producer
Course details
Want to learn more about Unreal Engine, but don't have time for a lengthy, in-depth course? In this series, instructor George Maestri shares expert techniques tailored for artists and developers looking to build their Unreal Engine skills in their spare moments. George shares tips on everything from geometry to materials to lighting to interactivity. Discover how to create an architectural water effect, use vertex painting to interactively paint multiple materials, import specific terrain into Unreal, and much more.
Skills covered
Unreal EngineEpicAugmented RealityTips, Tricks, & TechniquesRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Create games, visualizations, and VR with Unreal Engine
- 02 - Working with the exercise files
1. Lunchtime Lessons - Q3 2019
- 03 - Animated water material
- 04 - Use vertex painting for groundcover
- 05 - Set up geometry for vertex painting
- 06 - Optimize textures with channel packing
- 07 - Color grading scenes using LUTs
- 08 - Add ambient sound
- 09 - Consistent light exposure via Datasmith
- 10 - Use the Datasmith Attributes Modifier in 3ds Max
- 11 - Import real-world terrain into Unreal
- 12 - Use parameters to adjust materials
- 13 - Light linking using Lighting Channels
- 14 - Create a gobo using Light Functions
2. Lunchtime Lessons - Q4 2019
- 15 - Set up raytracing in Unreal 4.22.3
- 16 - Raytracing via post-production volumes
- 17 - Use rect lights for raytracing
- 18 - Open a door automatically
- 19 - Create blob shadows
- 20 - Use capsule shadows on large objects
- 21 - Create glass materials
- 22 - Understanding the Material Analyzer
- 23 - Create material functions
- 24 - Interact using key commands
- 25 - Create a simple main menu
- 26 - Add pop-up menus
- 27 - Switch between materials
3. Lunchtime Lessons - Q1 2020
- 28 - Speed up workflows with project templates
- 29 - Create material instances
- 30 - Using the HDRI Backdrop plugin
- 31 - Metal flake materials for automotive
- 32 - Manage auto exposure
- 33 - Export from Maya to Unreal
- 34 - Using material libraries
- 35 - Understanding foliage materials
- 36 - Organize and comment on materials
- 37 - IES lighting
- 38 - Manipulate pivots in Unreal
4. Lunchtime Lessons Q2 2020
- 39 - Using USD files in Unreal
- 40 - Physically based sun and sky
- 41 - Using Quixel Megascan assets
- 42 - Visual Dataprep in Datasmith
- 43 - Screen Space Global Illumination (SSGI)
- 44 - Layered landscape editing
- 45 - Understanding view modes
- 46 - Create viewport bookmarks
- 47 - Optimize rendering for visualization
- 48 - Photoshop blend modes in materials
- 49 - Select and replace assets
- 50 - Understanding fog in Unreal
- 51 - Create light shaft effects
5. Lunchtime Lessons Q3 2020
- 52 - Using the Variant Manager
- 53 - Interfaces using the Variant Manager
- 54 - New interface features in 4.25
- 55 - Creating material layers
- 56 - Painting layered materials
- 57 - Adjusting lights with a slider
- 58 - Using blueprint brushes for landscapes
- 59 - Creating landscape features with splines
- 60 - Brushed metal using anisotropy
- 61 - Physically based translucency
- 62 - Lidar point clouds
- 63 - Creating swatches using color themes
- 64 - Creating neutral lighting