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Unreal Engine Blueprint Interaction for ArchViz Projects

Unreal Engine Blueprint Interaction for ArchViz Projects

1h 41mIntermediate2020-12-15

Authors

Joel Bradley

Joel Bradley

3D Artist, Trainer on 3ds Max and Maya

Course details

Architectural visualization renderings allow designers to create amazingly detailed virtual building models, and make the designer-client interaction much easier than in the days of hand-drawn designs. As technology catches up with imagination, it’s now possible to generate extremely detailed interactive architectural visualizations, creating a more engaging experience than just watching a video or flicking through still image renders. In this course, Joel Bradley walks you through the creation of four key types of interactions that will give arch viz artists a wide range of options on their next project. Through the creation of interactive items like computer monitors, swinging doors, and functioning light switches, Joel illustrates how adding interactive behaviors can give a client presentation a sense of immersion that helps the project move smoothly through the design phase.

Skills covered

Unreal EngineEpicAugmented RealityArchitectural VisualizationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Why interaction is important

1. Radio Toggle with Sound and Particles

  • 02 - Creating the interaction controls
  • 03 - Assembling the Blueprint Actor
  • 04 - Testing what the user is looking at via line tracing
  • 05 - Calculating the user's camera position
  • 06 - Toggling the TV's sound and picture on and off
  • 07 - Triggering the effect

2. Creating Custom Light Switches

  • 08 - Setting up the light switch actor
  • 09 - Creating the light fixture actor
  • 10 - Building the switch blueprint
  • 11 - Adding the light blueprint responses

3. Directional Swinging Doors

  • 12 - Assembling the door actor
  • 13 - Adding the interaction
  • 14 - Determining swing direction, part 1
  • 15 - Determining swing direction, part 2
  • 16 - Animating the swing action

4. Object Interact Outline

  • 17 - Building the outline interaction
  • 18 - Setting up the material
  • 19 - Adding the material outline blueprint
  • 20 - Testing the level

Conclusion

  • 21 - Next steps

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