Unreal Engine: ArchViz Terrain Techniques
58mIntermediate2021-10-13
Authors

Joel Bradley
3D Artist, Trainer on 3ds Max and Maya
Course details
Unreal Engine is a real-time 3D game engine often used to create immersive virtual worlds and interactive experiences. This course highlights techniques you can use to build landscapes and terrains, as well as the concepts underpinning terrain objects. Instructor Joel Bradley explains how landscapes can aid our visualization, then dives into ways you can set up the terrain transformations and understand sections and components as they relate to architectural visualizations. Joel goes over Twinmotion and how to use it, as well as recommendations for a new far-distance terrain. He shows you how to use Landscape Edit Layers, import terrain height data, and use the Sculpt tool. Joel steps you through paint layers, map tiling, and enhancing your visualization with landscape materials, then concludes by pointing you toward some helpful next steps.
Skills covered
GISUnreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationData ScienceDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Why landscapes can aid our visualizations
1. Landscapes in Unreal
- 02 - Setting up the terrain transformations
- 03 - Understanding sections and components for ArchViz
- 04 - Twinmotion - What and why
2. Managing the Terrain
- 05 - Creating a new far distance terrain
- 06 - Landscape edit layers for ArchViz
3. Sculpting Detail for ArchViz
- 07 - Importing terrain height data
- 08 - Using the Sculpt tool
- 09 - Adding erosion to your scenery
- 10 - How static meshes can aid in terrain building
4. Painting Textures and Foliage
- 11 - Using the paint tool
- 12 - Understanding paint layers
- 13 - Dealing with map tiling
- 14 - How landscape materials can enhance your visualization
Conclusion
- 15 - Next steps