Unreal Engine: ArchViz Design Techniques
53mIntermediate2019-04-17
Authors

Simon Manning
Maker, VR Specialist, Model Shop Director
Course details
Want to work faster and smarter in Unreal Engine? In this course, pick up practical architectural visualization techniques that can help you build compelling experiences with Unreal Engine. Instructor Simon Manning shares tips for working with materials, including how to get realistic mirrors in your scene and give your glass materials reflectivity. He also explores how to regenerate improved lightmaps from within Unreal, as well as how to reduce draw calls and poly counts, measure project performance, and more.
Learning objectives
Migrating material packages
Batch replacing of materials
Static vs. dynamic lighting
Lightmap analysis, correction, and padding
Shader analysis and correction
Draw call optimization
Improving reflections
Learning objectives
Migrating material packages
Batch replacing of materials
Static vs. dynamic lighting
Lightmap analysis, correction, and padding
Shader analysis and correction
Draw call optimization
Improving reflections
Skills covered
Unreal EngineEpic3ds MaxAugmented RealityRevitRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Unreal ArchViz - CAD to rad
- 02 - What you should know
- 03 - Important - Watch this video before starting
1. Materials
- 04 - Working with material packages
- 05 - Navigating existing materials
- 06 - Adding realistic mirror reflections
- 07 - Improved glass
- 08 - Material parameter groups
2. Lighting
- 09 - Static vs. dynamic lighting
- 10 - Texture UVs and Lightmap UVs
- 11 - Improved light baking
- 12 - Lightmap analysis
- 13 - Lightmap correction
- 14 - Lightmap padding
- 15 - Dynamic lighting
3. Optimization and Troubleshooting
- 16 - Analysis
- 17 - Draw call optimization
- 18 - Polycount reduction
- 19 - Shader analysis
- 20 - Improving reflections
Conclusion
- 21 - Summary