Unreal Engine 5 Essential Training

Unreal Engine 5 Essential Training

3h 7mIntermediate2023-12-07

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

Unreal Engine is a powerful real time 3D engine with a range of applications, including game development, architectural visualizations, and filmmaking. In this course, animator and artist George Maestri provides insights and practical tips for using this industry standard platform. Learn about the engine's real-time rendering features, interactivity, and world-building. Gain an understanding of how Unreal Engine 5 is used for a number of industries. Plus, explore ways to optimize your projects for maximum performance and scalability.

Skills covered

Unreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

Introduction

  • Create powerful real-time 3D with Unreal Engine 5
  • Using the exercise files

Unreal Engine Overview

  • The Epic Launcher
  • Creating a project
  • The Unreal Engine interface
  • Navigation
  • Configuring viewports
  • Organization in the Content Browser
  • Customizing Unreal Engine

Manipulating the Level

  • Working with levels
  • Selecting objects
  • Outliner and organization
  • Manipulating objects
  • Working with pivots
  • Duplicating objects

Importing Assets

  • Importing assets with FBX
  • Import assets into level
  • Working with Datasmith
  • Importing USD assets

Working with Meshes

  • Using the Static Mesh Editor
  • Optimization and LODs
  • Using Nanite
  • Skeletal meshes
  • Modeling tools

Materials

  • Applying materials
  • Editing materials and instances
  • Creating materials
  • Editing material nodes
  • Transparency effects
  • Control parameters and instances

Enhancing the Scene

  • Creating landscapes
  • Adding foliage
  • Quixel assets
  • Features and content packs

Lighting and Rendering

  • Environmental lighting
  • HDRI lighting and environments
  • Additional light types
  • Volumes and post-processing
  • Controlling render features
  • Atmospheric effects

Interactivity

  • Adding a player
  • Adding a blueprint character
  • Variant Manager to swap elements
  • Trigger volumes to start animation

Cinematics

  • Cinematic cameras
  • Using Sequencer to animate cameras
  • Exporting cinematics

Conclusion

  • Next steps
80,000 Toman