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Unreal Engine 4: Realtime Motion Graphics

Unreal Engine 4: Realtime Motion Graphics

4h 34mIntermediate2018-01-16

Authors

Scott Pagano

Scott Pagano

Procedural Architect

Course details

Unreal bridges the gap between 3D motion graphics and the processing power of real-time game engines. You can create content in familiar tools (CINEMA 4D and Maya) and use Unreal to animate and render those assets. This workflow allows for the creation of gorgeous imagery while bypassing the traditional time-consuming rendering process of traditional 3D tools.

This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.

This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here.

Learning objectives
Organizing a UE4 project
Importing files
Creating materials
Adding cameras
Creating keyframes in the Matinee Editor
Setting up units in Maya and C4D
Creating and assigning materials and lights
Rendering motion graphics in Unreal

Skills covered

Unreal EngineMayaEpicCINEMA 4DMAXONAugmented RealityMotion GraphicsRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Exercise files

1. Unreal Engine 4 Quick Start

  • 03 - Using the Epic Games Launcher and creating a new project
  • 04 - Organizing a UE4 project
  • 05 - Overview of the UE4 interface
  • 06 - Coordinates and navigation
  • 07 - Engine settings
  • 08 - Importing files
  • 09 - Creating materials
  • 10 - Adding a camera to a scene
  • 11 - Creating keyframes with the Matinee Editor
  • 12 - Playback and export
  • 13 - Unit setup in Maya
  • 14 - Unit setup in C4D

2. Project 1 - Daylight Scene with KinetECO Animated and Static Geometry

  • 15 - Preparing and exporting your geometry as an FBX file in Maya 2016
  • 16 - Preparing and exporting your geometry as an FBX file in Maya 2016 - Update
  • 17 - Preparing and exporting your geometry as an FBX file in C4D R17 - Update
  • 18 - Preparing and exporting your geometry as an FBX file in C4D R17
  • 19 - Creating your UE4 project
  • 20 - Importing geometry into UE4
  • 21 - Organizing and laying out your scene in UE4
  • 22 - Export Maya camera and import into Matinee
  • 23 - Export C4D camera
  • 24 - Maya camera import
  • 25 - C4D camera import
  • 26 - Creating and assigning materials
  • 27 - Creating and manipulating lights
  • 28 - Adding a post-process volume
  • 29 - Rendering

3. Project 2 - Graphic Scene with H Sport Animated Geometry

  • 30 - Preparing and exporting your geometry as an FBX file in Maya 2016
  • 31 - Preparing and exporting your geometry as an FBX file in Maya 2016 - Update
  • 32 - Preparing and exporting your geometry as an FBX file in C4D R17 - Update
  • 33 - Preparing and exporting your geometry as an FBX file in C4D R17
  • 34 - Creating your UE4 project
  • 35 - Importing geometry into UE4
  • 36 - Organizing and laying out your scene in UE4
  • 37 - Export Maya camera and import into Matinee
  • 38 - Exporting C4D camera
  • 39 - Maya camera import
  • 40 - C4D camera import
  • 41 - Creating and assigning materials
  • 42 - Creating and manipulating lights
  • 43 - Adding atmosphere fog
  • 44 - Adding a post-process volume
  • 45 - Rendering

4. Project 3 - Working with Matinee Animated Geometry

  • 46 - Importing geometry into UE4
  • 47 - Animating an object in Matinee
  • 48 - Animating a camera in Matinee
  • 49 - Creating and assigning materials
  • 50 - Creating and manipulating lights

Conclusion

  • 51 - Next steps

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