Unreal: Creating Visualization Cinematics
47mIntermediate2019-08-22
Authors

Joel Bradley
3D Artist, Trainer on 3ds Max and Maya
Course details
Cinematics allow artists to highlight key components of a design to tell the story of a home or building concept. As these sequences allow you to quickly show clients what you've been working on—or show off key areas of a project that might otherwise go unnoticed—cinematics are a critical component of any architectural presentation. Unreal has a powerful toolset for creating cinematics that can help artists take their architectural visualization projects to the next level. In this course, learn how to leverage this toolset to create, enhance, and render out cinematics in Unreal. Learn how to work with the Sequencer Editor, create sweeping camera moves, add fades and cuts, and more.
Learning objectives
What is the Sequencer?
Adding a cinematic camera to a level
Using a crane camera
Creating a level sequence
Adding a master sequence
Keyboard shortcuts for the Sequencer
Playing a sequence via Blueprints
Learning objectives
What is the Sequencer?
Adding a cinematic camera to a level
Using a crane camera
Creating a level sequence
Adding a master sequence
Keyboard shortcuts for the Sequencer
Playing a sequence via Blueprints
Skills covered
Unreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Why cinematics are important
- 02 - Taking a look at the visualization space
- 03 - Skills needed to complete this course
1. Understanding the Sequencer and Cameras
- 04 - What is the Sequencer
- 05 - Deciding on a workflow
- 06 - Camera types in Unreal
- 07 - Adding a cinematic camera to a level
- 08 - Building a camera track
- 09 - Using a crane camera
2. Creating a Cinematic
- 10 - Creating a level sequence
- 11 - Spawned vs. possessable cameras
- 12 - Using the Sequencer UI
- 13 - Animating a cinematic move
- 14 - Adding a cut track to a sequence
- 15 - Adding a master sequence
3. Enhancing Your Edit
- 16 - Sequencer cheat sheet
- 17 - Affecting actors per camera shot
- 18 - Adding fades and cuts
4. Final Delivery
- 19 - Playing a sequence via Blueprints
- 20 - Rendering out your final cinematic
Conclusion
- 21 - Next steps