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Unreal: Content Pipeline

Unreal: Content Pipeline

2h 14mIntermediate2018-03-23

Authors

Scott Pagano

Scott Pagano

Procedural Architect

Course details

Unreal Engine 4—a suite of powerful creation tools—can be leveraged by professionals in a variety of different industries to create unique visualization projects. In this course, get a solid foundation of the content pipeline for Unreal, and discover how to get assets and geometry from different applications into Unreal. Instructor Scott Pagano covers how to work with geometry, including how to import FBX models and animated models into Unreal. He also shares how to import textures, refine materials, work with cameras, and more. Throughout the course, Scott demonstrates how to work with several key pieces of software, including Revit and Maya. Upon wrapping up this course, you'll have the knowledge you need to bridge the gap between 3D content creation software and the leading visualization engine.

Learning objectives
Working with geometry
Importing processed files into Unreal
Using the Skeletal Mesh Editor
Creating a material with textures
Refining Substance material
Assembling your scene in Unreal
Working with cameras

Skills covered

Unreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What to know
  • 03 - Exercise files

1. Geometry

  • 04 - Geometry considerations
  • 05 - Basic FBX import
  • 06 - Revit FBX export
  • 07 - Revit FBX UE4 import
  • 08 - 3ds Max FBX export
  • 09 - Prep 3ds Max FBX in Houdini
  • 10 - Import processed file into UE4
  • 11 - Unreal Static Mesh Editor
  • 12 - Animated geometry considerations
  • 13 - Animated FBX UE4 import
  • 14 - Unreal Skeletal Mesh Editor

2. Textures and Materials

  • 15 - Creating a material with textures
  • 16 - Export model with materials from Maya
  • 17 - Import model with materials into Unreal
  • 18 - Install Substance plugin for Unreal
  • 19 - Enable Substance plugin in Unreal
  • 20 - Substance Source
  • 21 - Importing Substance .sbsar into Unreal
  • 22 - Refining Substance material
  • 23 - Exploring textured model

3. Geometry Settings

  • 24 - Collision disabling
  • 25 - Lightmap resolution
  • 26 - Scene element tweaks

4. Cameras

  • 27 - Create export camera in Maya
  • 28 - Export camera from Maya
  • 29 - Import camera into Unreal
  • 30 - Export axis-corrected camera from Maya
  • 31 - Import axis-corrected camera into Unreal
  • 32 - Rendering videos files from Unreal

Conclusion

  • 33 - Next steps

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