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Unreal: Blueprint

Unreal: Blueprint

1h 51mIntermediate2018-05-31

Authors

Scott Pagano

Scott Pagano

Procedural Architect

Course details

Learn how to use Blueprints, the visual scripting language for Unreal visualization projects. This course provides a solid foundation for understanding how to build in Unreal with Blueprints. Instructor Scott Pagano explores the fundamental concepts of Blueprints and builds up to creating functional Blueprint-based assets. He also covers the programming fundamentals of variables and events, shows how to flow data between different Blueprints for modular scalable system building, discusses animation Blueprints, and more.

Learning objectives
How the Blueprint editor works
Working with variables
Creating custom events
Setting variables between Blueprints
Animating objects and material in Blueprints
Using keyboard and game controller input in Blueprints
Creating an animation Blueprint

Skills covered

Unreal EngineEpicReal-TimeAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What to know
  • 03 - Exercise files

1. Blueprint Basics

  • 04 - Create Blueprint
  • 05 - Create Blueprint from actor
  • 06 - Blueprint editor overview
  • 07 - Components window
  • 08 - Functions
  • 09 - Macros
  • 10 - Print data to screen

2. Blueprint Variables and Events

  • 11 - Working with variables
  • 12 - Variables Get and Set
  • 13 - Create random streams
  • 14 - Creating custom events
  • 15 - Custom events between Blueprints
  • 16 - Sending data to materials
  • 17 - Database hub communication
  • 18 - Get and set variables between Blueprints

3. Blueprint Asset Building

  • 19 - Create Blueprint with assets
  • 20 - Animate objects in Blueprint
  • 21 - Animate material with Blueprint

4. Controllers and Triggers

  • 22 - Keyboard and game controller input
  • 23 - Game controller navigation, part 1
  • 24 - Game controller navigation, part 2
  • 25 - Game controller navigation, part 3

5. Animation Blueprints

  • 26 - Trigger box setup
  • 27 - Create animation Blueprint
  • 28 - Create state machine
  • 29 - Animation Blueprint event graph

Conclusion

  • 30 - Next steps

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