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Unreal: Architectural & Industrial Visualization

Unreal: Architectural & Industrial Visualization

3h 16mIntermediate2017-02-24

Authors

Craig Barr

Craig Barr

Leading Educator and Author in 3D

Course details

Unreal Engine 4 (UE4) offers a suite of tools made for real-time visualization that you can use to create unique experiences outside of the traditional games industry. In this course, learn how to use UE4 to build a first-person perspective project. The course begins by going into asset preparation for UE4, and how to organize assets within the project structure. Next, learn about building materials and lighting for effective and compelling real-time rendering. The course wraps up by looking at three ways you can present your visualization project: as images, as video, and as an interactive, playable game.

Learning objectives
Defining project goals
Creating an Unreal Engine 4 (UE4) project
Adjusting first-person project settings
Creating effective assets
Exporting assets for UE4
Importing assets into UE4
Placing assets in a scene
Adding and editing collisions
Working with textures
Creating a basic material
Adding a post-process volume

Skills covered

Unreal EngineEpicAugmented RealityArchitectural VisualizationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What to know
  • 03 - Using the exercise files

1. Planning for Visualization

  • 04 - What defines an effective visualization
  • 05 - Unreal Engine and visualization
  • 06 - Defining goals for the project

2. Unreal Engine 4 Project Setup

  • 07 - Creating the Unreal Engine 4 (UE4) project
  • 08 - Adjusting first-person project settings
  • 09 - Project directory structure

3. Asset Build and Preparation

  • 10 - Tips for creating effective assets
  • 11 - Units and scale for UE4
  • 12 - Exporting assets for UE4

4. Working with Assets in Unreal Engine 4

  • 13 - Importing assets into UE4
  • 14 - Organizing content with subdirectories
  • 15 - Placing assets in the scene

5. Adding Collisions

  • 16 - The Static Mesh Editor
  • 17 - Adding and editing collisions
  • 18 - Testing and adjusting player settings

6. Working with Unreal Engine 4 Materials

  • 19 - Working with textures
  • 20 - Creating a basic material
  • 21 - Applying the hardwood floor material

7. Lighting for Visualization

  • 22 - Pre-lighting
  • 23 - Secondary lights
  • 24 - Building lighting as preview

8. Rendering and Post-Processing

  • 25 - Adding a post-process volume
  • 26 - Applying effects
  • 27 - World and render settings

9. Camera Animation with Sequencer

  • 28 - Simple camera animation
  • 29 - Working with Sequencer
  • 30 - Creating a sequence with Sequencer

10. Rendering Visuals

  • 31 - Rendering still images in UE4
  • 32 - Rendering a visualization video from UE4

11. Outputting a Playable Visualization

  • 33 - Building settings for game output
  • 34 - Building a playable game
  • 35 - Testing the playable visualization

Conclusion

  • 36 - Next steps

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