Unreal: AR Visualization 02 Basic Interactivity
36mIntermediate2020-05-27
Authors

Emmanuel Henri
Executive with 20+ years of experience in programming and design
Course details
Explore Unreal Engine and get an overview of augmented reality (AR) basics by walking through a real-world project. In this course, the second in a three-part series, instructor Emmanuel Henri continues the project, adding more advanced functionality and interactivity to the AR game. Learn how to add 3D objects to a scene and use hit testing to track whether a user touches real-world or in-game objects. Plus, learn how to deploy your scene to Android and iOS to share it with the world.
Topics include:
Setting up your project in Unreal
Hit testing
Adding objects to a scene
Adding blueprint classes
Exploring tracked geometry elements
Deploying to Android and iOS
Topics include:
Setting up your project in Unreal
Hit testing
Adding objects to a scene
Adding blueprint classes
Exploring tracked geometry elements
Deploying to Android and iOS
Skills covered
Unreal EngineEpicAugmented RealityRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Basic interactivity with AR in Unreal
- 02 - What you should know
1. Setup for AR
- 03 - Installing Unreal
- 04 - Setting up your project in Unreal
- 05 - Setting up additional configuration
- 06 - Exploration of the base elements
2. AR Hit Introduction
- 07 - What is hit testing
- 08 - Overview of the ARPawn Blueprint
3. AR Hit Applied
- 09 - Add an object to your scene
- 10 - Add a Blueprint class
- 11 - Exploration of world object elements
- 12 - Exploration of tracked geometry elements
- 13 - Exploration of BP Placeable
4. Testing
- 14 - Deploying to Android
- 15 - Deploying to iOS
Conclusion
- 16 - Next steps