Unity Medical Visualization: 02 Animation and Coding

Unity Medical Visualization: 02 Animation and Coding

1h 26mIntermediate2020-04-14

Authors

Alan Thorn

Alan Thorn

Game Developer, Author, Educator

Course details

Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the second course of the series, instructor Alan Thorn covers animation and coding—the elements that bring the visualization to life. Learn how to set up the object hierarchy, create playback controls for the blood flow, add morph animations to simulate the heartbeats, and create interactive isolations with C# code. Plus, find out how to insert UI text such as messages and pop-ups to annotate the visualization and assist with learning.

Topics include:
- Setting up the object hierarchy
- Animating keyframes
- Controlling animation playback
- Creating morph animations
- Adding messages and pop-ups
- Creating interactive isolations with C# scripts

Skills covered

VisualizationReal-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentDeep Dive (X:Y)

Concepts

Introduction

  • Introducing medical visualization

Visualizing Blood Flow

  • Setting up the hierarchy
  • Getting started with key frame animations
  • Finalizing the arrow animation
  • Controlling animation playback

Morph Animations

  • Scene preparation
  • Animating organ parts
  • Building isolated sequences
  • Testing isolation animation

Messages and Pop-Ups

  • Creating an explode controller
  • Connecting the UI to explosions
  • Completing the explode controller
  • Testing and refining explosions

UI Animation Playback

  • Creating an isolation controller
  • Connecting the UI to isolations
  • Complete isolations

Conclusion

  • Next steps
40,000 Toman