Unity Medical Visualization: 01 Preparation and Design

Unity Medical Visualization: 01 Preparation and Design

1h 23mIntermediate2020-04-13

Authors

Alan Thorn

Alan Thorn

Game Developer, Author, Educator

Course details

Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the first course of the series, instructor Alan Thorn shows how to plan and design this interactive 3D project, covering aspects such as asset management, scene and level design, lighting, user experience, and post processing. Learn how to use the Unity universal render pipeline, import and configure mesh assets, and use Cinemachine and scripts behaviors to add meaningful interactivity.

Topics include:
- Creating your Unity project
- Importing and configuring assets
- Designing and lighting the scene
- Creating the interface and interactions
- Stacking cameras
- Post-processing: Bloom, grain, color, and more

Skills covered

VisualizationReal-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentDeep Dive (X:Y)

Concepts

Introduction

  • Introducing medical visualization
  • Exercise files

Asset Management

  • Create a new project
  • Importing assets into Unity
  • Configuring assets
  • Optimizing the scene

Scene Design

  • Preparing for the project
  • Getting started with scene design
  • Building scene lighting
  • Completing the lighting

User Experience

  • Creating notices and pop-ups
  • Creating interactables and UIs
  • Working with UI text
  • Camera stacking

Post-Processing

  • Enabling post-processing
  • Adding bloom and film grain
  • Refining effects
  • Completing effects

Conclusion

  • Next steps
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