Unity and Vuforia: Trying on Watches in Augmented Reality
2h 48mIntermediate2019-08-16
Authors

Parth Anand
Augmented Reality (AR) Expert, Independent Developer, Instructor
Course details
Augmented reality (AR) has opened up a world of shopping experience possibilities, helping people try before they buy. Join instructor Parth Anand as he walks you through the steps to create an augmented reality app that lets shoppers preview a virtual 3D watch models on their wrist—using their phone—and quickly swap between colors, faces, and straps. Explore how to add reflections, metallic effects, and occlusion to make the watches more realistic, and how to make watch bands interchangeable. Learn how to import watch models and set up targets, creating a paper marker the shopper can place on their wrist that the app will track for placement. Parth also covers how to create buttons and components for the app user interface.
Learning objectives
Installing and setting up Unity and Vuforia
Unity and Vuforia walkthroughs
Main steps to creating the app
Adding and setting up the watch models
Reflections and metallic properties
Integrating Vuforia image markers
Writing occlusion shader scripts
Creating the app user interface
Watch swap functionality
Changing watch strap colors
Deploying the app
Learning objectives
Installing and setting up Unity and Vuforia
Unity and Vuforia walkthroughs
Main steps to creating the app
Adding and setting up the watch models
Reflections and metallic properties
Integrating Vuforia image markers
Writing occlusion shader scripts
Creating the app user interface
Watch swap functionality
Changing watch strap colors
Deploying the app
Skills covered
Unity 3DMobile Device ManagementUnityAugmented RealityFull-Stack Web DevelopmentVisualization and Real-TimeProduct and ManufacturingWeb DevelopmentNetwork and System AdministrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Create an augmented reality watch try-on app
1. Getting Started
- 02 - Installation and setup
- 03 - Unity walkthrough
- 04 - Vuforia walk-through
2. Creating the Core Functionality
- 05 - How are you going to create it
- 06 - Adding and setting up watch models in Unity, part 1
- 07 - Adding and setting up watch models in Unity, part 2
- 08 - Reflections in Unity
- 09 - Adding watch models to image target
- 10 - Occlusion
3. UI and Watch Swaps
- 11 - Creating the UI, part 1
- 12 - Creating the UI, part 2
- 13 - Watch swap, part 1
- 14 - Watch swap, part 2
- 15 - Watch swap, part 3
- 16 - Changing the color of the watch band
Conclusion
- 17 - Next steps
Related courses
- Unity 3D: Lunchtime Lessons
- AR Development Techniques 04: Advanced Techniques
- AR Development Techniques 02: Lighting and Physics
- AR Development Techniques 01: Basic Concepts
- AR Development Techniques 03: Recognition and Tracking
- ARKit and Unity: Build a Drivable Car in Augmented Reality
- Rendering Engines for Product and Industrial Visualization