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Unity 5: 2D Building an Adventure Game

Unity 5: 2D Building an Adventure Game

2h 23mIntermediate2016-12-14

Authors

Jesse Freeman

Jesse Freeman

Head of Partner and Framework Marketing at Amazon

Course details

Create your own 2D action-adventure game for any target platform with Unity 5. If you're familiar with Unity or have taken Unity 5 2D Essential Training, this course will expand your knowledge into game development specifics, including working with controller input, tile maps, and sound, and managing multiple scenes. Follow along with Jesse Freeman as he shows how to import and optimize existing artwork as sprites and create game elements such as players, collectables, obstacles, and enemies driven by basic AI. He also shows how to build a simple splash screen and connect to your game. By the end of the course, you'll have the building blocks for your own game and a tile map editor you can use to generate new levels.

Learning objectives
Optimizing sprites and draw cells
Cutting up sprite sheets
Building animations
Changing animations
Creating a player
Moving the player
Building a level with a simple map
Creating interactive objects
Creating alien enemies
Switching between scenes

Skills covered

Unity 2DReal-Time ScriptingReal-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Using the exercise files

1. Working with Sprites

  • 04 - Set up the project
  • 05 - Optimize sprites
  • 06 - Optimize draw calls
  • 07 - Cut up spritesheets

2. Working with Animations

  • 08 - Build animations
  • 09 - Animation timeline
  • 10 - Create player animations
  • 11 - Change animations on the player

3. Creating a Player

  • 12 - Create a player prefab
  • 13 - Add collision to the player
  • 14 - Clean up the player

4. Moving the Player

  • 15 - Move the player left and right
  • 16 - Enable flying
  • 17 - Controller class
  • 18 - Connect animations

5. Building a Level

  • 19 - Camera
  • 20 - Create a simple map

6. Interactive Objects

  • 21 - Create collectible objects
  • 22 - Random sprite
  • 23 - Deadly obstacles
  • 24 - Create debris
  • 25 - Spawn debris

7. Alien and AI

  • 26 - Aliens that walk
  • 27 - Turnaround at walls
  • 28 - Keep aliens on platform
  • 29 - Clean up the alien AI

8. Managing Scenes

  • 30 - Create a splash screen
  • 31 - Animate the splash screen
  • 32 - Switch between scenes

Conclusion

  • 33 - Next steps

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