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Understanding Augmented and Virtual Reality: An Introduction

Understanding Augmented and Virtual Reality: An Introduction

52mBeginner2022-01-27

Authors

Madecraft

Madecraft

Full-Service Learning Content Company

Catherine Henry

Catherine Henry

SVP Growth at Media.Monks, tech evangelist, and Afrofuturist.

Course details

How the business world operates has dramatically changed in recent years as a result of the new metaverse. You’ve likely recognized the need to evolve your business in order to maintain/increase your ROI using new technologies like augmented and virtual reality (AR, VR). In this course, Catherine Henry, a leading voice in extended reality and expert in AR and VR, details the different applications that these technologies can have in your organization. She explains the link between digital and virtual medias, and how to use them to drive sales, measure success, and drive engagement between employees. She shows that VR is the next step in social media due to its various capabilities and explains how AR creates engagement, grows sales, and increases customer retention. After this course, you’ll have a better idea on how to differentiate and use AR and VR to positively impact your businesses’ efficacy and ROI.

Skills covered

Virtual RealityAugmented RealityVisualization and Real-TimeProduct and ManufacturingOne-Off

Concepts

0. Introduction

  • 01 - Transforming your business today

1. Demystifying Reality

  • 02 - Types of realities
  • 03 - 5G - Speed, power, and touch
  • 04 - Understanding the ecosystem

2. Applications of Virtual Reality

  • 05 - Virtual reality for real results
  • 06 - VR work and meetings
  • 07 - Learn, study, and play

3. Augmented Reality for Business

  • 08 - From snap to stores
  • 09 - Welcome to immersive wearables
  • 10 - AR marketing

4. VR and AR Marketing

  • 11 - Consumer goods
  • 12 - NFTs and digital branding
  • 13 - Shopping, sports, and entertainment

5. Creating Experiences

  • 14 - The new experience economy
  • 15 - Driving customer experience
  • 16 - ROI in the metaverse

Conclusion

  • 17 - VR, AR, and the dawn of the metaverse

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