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Swift 6 Essential Training

Swift 6 Essential Training

4hBeginner2025-06-26

Authors

Harrison Ferrone

Harrison Ferrone

Software Engineer, Game Developer, and Creative Technologist

Course details

Swift 6 is Apple's sixth iteration of the popular language used to develop apps for iOS, macOS, and a variety of other open-source platforms. In this course, instructor Harrison Ferrone takes you through each component of the language, explaining what you need to know to become proficient in programming with Swift, from core concepts and skills to hands-on coding. An ideal fit for anyone interested in developing apps for Apple platforms or using Swift in other environments, this course covers the essentials of getting Xcode, accessing documentation, using closures, type aliasing, enumerations, and more.

Skills covered

SwiftAppleEssential TrainingProgramming LanguagesSoftware Development

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Quest accepted - What you should know

1. Getting Started

  • 03 - Swift retrospective
  • 04 - Getting xcode
  • 05 - Reviewing the exercise files

2. Getting to Know Your Data

  • 06 - The quest begins - Variables
  • 07 - Variables and constants
  • 08 - Type safety and inference
  • 09 - Logging and commenting
  • 10 - Swift operators
  • 11 - Understanding strings
  • 12 - Working with strings
  • 13 - Type conversions
  • 14 - Booleans and logical operators
  • 15 - Introducing optionals
  • 16 - Accessing Documentation
  • 17 - Challenge - Player stats
  • 18 - Solution - Player stats

3. Working with Collections

  • 19 - Gathering inventory with collections
  • 20 - Swift arrays
  • 21 - Core array methods
  • 22 - Swift dictionaries
  • 23 - Core dictionary methods
  • 24 - Working with sets
  • 25 - Core set methods
  • 26 - Swift tuples
  • 27 - Challenge - Merchant shop
  • 28 - Solution - Merchant shop

4. Application Control Flow

  • 29 - Controlling your destiny
  • 30 - The if statement
  • 31 - Unwrapping optionals
  • 32 - Using for-in loops
  • 33 - While loops
  • 34 - The switch statement
  • 35 - The guard statement
  • 36 - Challenge - Game logic
  • 37 - Solution - Game logic

5. The Wide World of Functions

  • 38 - Leveling the playing field
  • 39 - Basic functions
  • 40 - Overloading functions
  • 41 - Complex functions
  • 42 - Function types
  • 43 - Understanding closures
  • 44 - Using Closures IRL
  • 45 - Type Aliasing
  • 46 - Challenge - Battlegrounds
  • 47 - Solution - Battlegrounds

6. Classes, Structs, and Beyond

  • 48 - Populating the game world
  • 49 - Value vs. reference types
  • 50 - Basic Swift classes
  • 51 - Access modifiers and properties
  • 52 - Subclassing in Swift
  • 53 - Basic Swift structs
  • 54 - Chaining optionals
  • 55 - Challenge - Inventory system
  • 56 - Solution - Inventory system

7. Leveling up with Enums, Protocols, and Errors

  • 57 - Final stage, final boss
  • 58 - Swift Enumerations
  • 59 - Raw and associated values
  • 60 - Introducing protocols
  • 61 - Using extensions
  • 62 - Throwing errors
  • 63 - Handling errors
  • 64 - Challenge - Battle actions
  • 65 - Solution - Battle actions

Conclusion

  • 66 - Next Steps

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