Surfacing an F1 Wheel In Alias
4h 4mIntermediate2015-08-13
Authors

Veejay Gahir
Automotive and Product Design Specialist
Course details
Picking up where Modeling an F1 Wheel in Maya left off, in this course Veejay Gahir walks through the steps required to surface a Formula 1 wheel in Alias. With assets from the previous course, you'll be able to complete the entire project, from setting up your Alias model and building high-quality surfaces for the different wheel components, to exporting data for use in rapid prototype physical models and rendering the final product.
Learning objectives
Understanding the manufacturing strategy
Direct modeling techniques
Understanding project deliverables
Creating the main body
Creating a digital display
Checking feasibility
Creating handles with fillets
Exporting for rapid prototyping
Rendering the final model
Learning objectives
Understanding the manufacturing strategy
Direct modeling techniques
Understanding project deliverables
Creating the main body
Creating a digital display
Checking feasibility
Creating handles with fillets
Exporting for rapid prototyping
Rendering the final model
Skills covered
AliasAutomotive DesignProduct and Industrial DesignAutodeskProjectProduct and Manufacturing
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know before watching this course
- 03 - Using the exercise files
- 04 - Setting up projects on a Mac
- 05 - Additional Notes
1. Overview of Alias Portfolio
- 06 - Manufacturing strategy
2. Starting a Project
- 07 - Understanding your deliverables
- 08 - Setting up Alias preferences
- 09 - Master section model
3. Creating Main Body
- 10 - Creating the split-line footprint
- 11 - Creating master sections
- 12 - Showing the three scenarios of master sections
- 13 - Creating a multi-flange for the sides
- 14 - Adding an overcrown to the sidewalls
- 15 - Creating the center pad
- 16 - Rear paddles
4. Creating the Digital Display Aperture
- 17 - Modeling a simple shape with a primitive
5. Creating the Buttons and Dials
- 18 - Feasibility Checkpoint
- 19 - Basic dial - Body
- 20 - Basic dial - Indent
- 21 - Basic dial - Main body
- 22 - Rotary dial - Scallop
- 23 - Creating a hexagonal head (standard part)
- 24 - Dial recess
6. Creating the Handles
- 25 - Overview of handle workflow
- 26 - Top-slab start
- 27 - Basic slab construction
- 28 - Top-slab blend
- 29 - Front fillet
- 30 - Handle transition (middle stem)
- 31 - Handle transition (direct modelling)
- 32 - Handle transition (fillet creation)
- 33 - Rear fillet construction
- 34 - Middle blend end-cap construction
- 35 - Check model function
7. Export for Rapid Prototype
- 36 - Export using Alias Design
- 37 - Advanced Alias functionality
- 38 - Final assembly
8. Alternative Workflow
- 39 - Alternative solution to blend surface
- 40 - Final model check
9. Rendering the Final Model
- 41 - Initial render setup
- 42 - Light the scene
- 43 - Assigning textures
- 44 - Advanced texture options
- 45 - Applying text
- 46 - Finished model
- 47 - Next steps