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SOLIDWORKS: Tips & Tricks

SOLIDWORKS: Tips & Tricks

6h 50mIntermediate2021-07-14

Authors

Gabriel Corbett

Gabriel Corbett

Product Designer, Instructor, and Speaker

Course details

Would you like to work faster and more efficiently with SOLIDWORKS? There is a ton of knowledge in the SOLIDWORKS community that you'll never learn from the documentation. Gabriel Corbett has spent years studying the program, attending conferences, teaching classes, and talking to fellow experts. In this weekly series, he shares his insights with you. These tips and tricks cover many different facets of the program, from renaming files, customizing properties, to sketching and constructing difficult geometry, replacing parts, and drawing links. Each episode is just 2–10 minutes—ensuring maximum returns in a minimum amount of time.

Skills covered

SOLIDWORKSDassaultManufacturingSerial (Weekly)Product and Industrial DesignProduct and Manufacturing

Concepts

0. Introduction

  • 01 - Welcome

Tips and Tricks

  • 02 - Quick switching between lines and arcs
  • 03 - Switching sketch planes
  • 04 - Using Pack and Go to rename files
  • 05 - Cutting and pasting custom properties
  • 06 - Custom property links
  • 07 - Plane mates
  • 08 - Create a face fillet using hold lines
  • 09 - Use construction geometry to simplify sketches
  • 10 - Convert and offset entities
  • 11 - Dissolve sketch text tool
  • 12 - Create a flat pattern
  • 13 - Use the Curve Driven Pattern tool
  • 14 - Use the Combine command
  • 15 - Working with the Split command
  • 16 - Use the Fill Pattern command
  • 17 - Looking at solid sweeps
  • 18 - Looking at interference detection
  • 19 - Checking out virtual sharps
  • 20 - Using and dimensioning arcs and curves
  • 21 - Looking at the path length dimension
  • 22 - Customizing the Command Manager
  • 23 - Looking at normal cuts
  • 24 - Creating a fishmouth with two connection points
  • 25 - Understanding mouse gestures
  • 26 - Renaming files
  • 27 - Creating build materials from SOLIDWORKS Explorer
  • 28 - Checking out Treehouse
  • 29 - Exporting out of Treehouse
  • 30 - Pipe coping with surface flatten
  • 31 - Mouse gesture tips
  • 32 - SOLIDWORKS Explorer - Renaming files
  • 33 - SOLIDWORKS Bill of Materials (BOM)
  • 34 - Treehouse
  • 35 - Selection set
  • 36 - Exclude from BOM
  • 37 - Wrap feature
  • 38 - Split line tricks
  • 39 - Creating custom custom property names
  • 40 - Link to thickness
  • 41 - FeatureManager search
  • 42 - Selection tricks
  • 43 - Using the Tab key to hide and show
  • 44 - Selection option rotation using the A key
  • 45 - Enter key for Repeat Last Command
  • 46 - Power trim tricks
  • 47 - Recover the popup bar
  • 48 - Quick reference planes
  • 49 - Command search
  • 50 - Drag and drop from search
  • 51 - Export to DXF DWG 1 - 1
  • 52 - Breadcrumb tricks
  • 53 - Freehand sketching in Sketch Ink
  • 54 - Auto Sketch Entities for Sketch Ink
  • 55 - Sketch Ink Ruler
  • 56 - Sketch Ink Protractor
  • 57 - Touch with Sketch Ink
  • 58 - Freehand markup
  • 59 - Bounding Box in assemblies
  • 60 - eDrawings webpage creation
  • 61 - Treehouse custom properties
  • 62 - Defeature Silhouette
  • 63 - Exploded View improvements
  • 64 - External References for SOLIDWORKS 2019
  • 65 - Save an assembly as a part
  • 66 - Interference detection for multibody parts
  • 67 - 3D textures
  • 68 - SOLIDWORKS open times
  • 69 - Arc length
  • 70 - Reference length
  • 71 - Zoom to fit tricks
  • 72 - Create a plane on the end of line
  • 73 - Trim tool enhancements
  • 74 - Weldment corners
  • 75 - Smart patterns
  • 76 - Sensors
  • 77 - Shell only one section
  • 78 - Square spring
  • 79 - Using equal curvature
  • 80 - Fun with magnetic mates
  • 81 - Direct editing - Delete Hole
  • 82 - Direct editing - Move Face tricks
  • 83 - Sketching - Disable auto relations
  • 84 - Using the reload command
  • 85 - Tricks for saving parts for 3D printing
  • 86 - Using the Biad to sketch
  • 87 - Fun with intersections
  • 88 - Previous Selection
  • 89 - Select Other
  • 90 - Change a face from solid to transparent
  • 91 - Using files from other software packages
  • 92 - Select Tangency
  • 93 - Selection Filters - F5 and F6
  • 94 - Save SOLIDWORKS settings
  • 95 - Flat Tree View
  • 96 - Collapse a tree
  • 97 - Folders in the tree
  • 98 - Custom views
  • 99 - Custom views in drawings
  • 100 - Rotate about an entity
  • 101 - Normal To
  • 102 - Zoom to Selection
  • 103 - Rotate about the scene floor
  • 104 - Reference triad
  • 105 - Quickly add sketch relationships
  • 106 - Lasso Selection
  • 107 - Zoom to Selection
  • 108 - Save As with References
  • 109 - Viewing a part in wireframe
  • 110 - Close sketch to model
  • 111 - SketchXpert
  • 112 - Invert Selection
  • 113 - Single command per pick
  • 114 - Derived Sketch
  • 115 - Pierce vs. coincident
  • 116 - Reset Dragging
  • 117 - Feature Freeze
  • 118 - Importing a mesh body
  • 119 - Converting to a mesh body
  • 120 - Opening ScanTo3D mesh files
  • 121 - Mesh Prep Wizard
  • 122 - ScanTo3D and Curve Wizard
  • 123 - Decimate Mesh Body
  • 124 - Segment Imported Mesh Body tool
  • 125 - ScanTo3D - Mesh Edit
  • 126 - Surface From Mesh tool
  • 127 - ScanTo3D - Surface Wizard
  • 128 - Using MeshLab
  • 129 - Simplifying a huge mesh in MeshLab
  • 130 - 3D textures
  • 131 - Creating multiple planes at once
  • 132 - Using surface intersections for complex modeling
  • 133 - Add hardware to assemblies
  • 134 - Sketch-driven component patterns
  • 135 - View multiple drawing sheets at the same time
  • 136 - Auto-add item quantity to balloons
  • 137 - Create leaders to point to multiple items
  • 138 - Move a view from one sheet to the next
  • 139 - Fix a description that's too long
  • 140 - Mate parts with Lock Rotation
  • 141 - Search for options within SOLIDWORKS
  • 142 - Display objects inside assemblies in different ways
  • 143 - Specify grain direction
  • 144 - Create and use reference blocks
  • 145 - Geometry without in-context references
  • 146 - Create reference lines for sketches
  • 147 - Path link dimension
  • 148 - Use a block as a reference for a part
  • 149 - Reformat a bill of materials list
  • 150 - Export a bill of materials list
  • 151 - Create a reference block in an assembly
  • 152 - Use properties of drawing notes
  • 153 - Work with boundary surfaces
  • 154 - Use boundary surface control points
  • 155 - How to use the Check tool

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