SOLIDWORKS: Designing a Stirling Engine
2h 41mBeginner2020-11-23
Authors

Johno Ellison
Design Engineer specializing in SOLIDWORKS 3D CAD modeling
Course details
Expand your SOLIDWORKS 3D CAD skills by learning how to design a machine with moving parts. In this course, learn through designing the components of an early-19th-century rival to the steam engine. Follow along with Johno Ellison as he leads you through the steps for creating a Stirling engine, a closed-cycle heat engine invented by Robert Stirling in 1816. Johno shows how to use SOLIDWORKS to create all the parts, combine the parts into an assembly, and prepare drawings for the final product. Johno also provides tips and ideas for moving the creation from a virtual to physical design.
Skills covered
SOLIDWORKSDassaultManufacturingProduct and Industrial DesignProduct and ManufacturingDeep Dive (X:Y)
Concepts
Introduction
- Build a Stirling engine in SOLIDWORKS
- What you should know
- Working with the files in this course
Introducing Stirling Engines
- Introducing Stirling engines
Create the Flywheel Parts
- Create the flywheel
- Finish the flywheel
- Create the flywheel bracket
- Create the crank
- Create the base
Starting the Assembly with the Current Parts
- Create a new assembly
- Fix the remaining parts in place
- Add screws using the SOLIDWORKS toolbox
- Adding screws without the SOLIDWORKS toolbox
Create the Heater Parts
- Create the heater bracket block
- Create the heater bracket cover
- Create the heater cylinder
- Create the inner piston
- Create the piston cap
- Create the piston rod
- Create the rod connector
- Create the linkage
Add Heater Parts to the Assembly
- Add new parts to the assembly
- Finish off this section of the assembly with screws
Creating the Cooler Parts
- Create the cooler bracket
- Create the cooler cylinder
- Create the cooler piston
Add Cooler Parts to the Assembly
- Add the cooler parts
- Link up all parts with mates
- Model and add the air valves
- Model the air tube
Finish the Assembly
- Create and add burner plate
Making the Engine and Conclusion
- Creating the parts in real life