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SketchUp: Rendering with V-Ray 3

SketchUp: Rendering with V-Ray 3

5hIntermediate2018-09-10

Authors

Brian Bradley

Brian Bradley

3D Artist, Business Owner

Course details

V-Ray 3 for SketchUp features interactive rendering technology that allows users to see results immediately upon changes to the model. In this course, Brian Bradley both introduces and helps to solidly ground you in your ability to use the tools and features found in the powerful V-Ray for SketchUp rendering solution. After he familiarizes you with the V-Ray interface, Brian demonstrates how to add illumination to your scenes using the program's versatile lighting tools. He shows how to work with different light types for adding both artificial light and natural-looking daylight. In addition, he covers the V-Ray camera, materials, map types, render elements, FX tools, and more.

Learning objectives
Gamma handling in V-Ray 3 for SketchUp
Working with interactive rendering
V-Ray light types
Working with irradiance mapping
Rendering animations
Working with the V-Ray camera
Using the Materials UI
V-Ray FX tools
Stereoscopic 3D rendering
Using V-Ray objects

Skills covered

VisualizationSketchUpRenderingMotion Graphics and VFXGoogle3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Software versions used in this course
  • 03 - What you should know before watching
  • 04 - Using the exercise files
  • 05 - Setting SketchUp preferences
  • 06 - A word about HDRIs
  • 07 - Gamma handling in V-Ray 3 for SketchUp

V-Ray 3.6 Update Features

  • 08 - Introduction to 3.60.03 new features
  • 09 - Software versions used and important information
  • 10 - Viewport rendering
  • 11 - Hybrid rendering
  • 12 - UV tools
  • 13 - V-Ray Color Picker
  • 14 - V-Ray Scene (.vrscene) import
  • 15 - Environment Fog
  • 16 - V-Ray Mesh Viewer
  • 17 - File Path Editor
  • 18 - Improved denoiser
  • 19 - Multimatte, part 1
  • 20 - Multimatte, part 2

1. Introduction to V-Ray

  • 21 - Finding V-Ray tools in the SketchUp UI
  • 22 - The V-Ray for SketchUp toolbar
  • 23 - The Lights and Objects toolbars
  • 24 - V-Ray frame buffer overview
  • 25 - V-Ray frame buffer history controls
  • 26 - V-Ray render output options
  • 27 - Working with interactive rendering

2. Lighting the Place Up

  • 28 - V-Ray light types - Sunlight
  • 29 - V-Ray light types - Rectangle
  • 30 - V-Ray light types - Sphere
  • 31 - V-Ray light types - Spot
  • 32 - V-Ray light types - IES
  • 33 - V-Ray light types - Omni
  • 34 - V-Ray light types - Dome
  • 35 - V-Ray light types - Mesh
  • 36 - V-Ray light types - GI skylight

3. Bouncing Light Around

  • 37 - Working with irradiance mapping, part 1
  • 38 - Working with irradiance mapping, part 2
  • 39 - Creating a light cache solution
  • 40 - Using the brute force engine
  • 41 - Rendering animations

4. Working with the V-Ray Camera

  • 42 - Overview of the physical camera options
  • 43 - A primer on exposure values (EVs)
  • 44 - A closer look at the exposure controls
  • 45 - Handling perspective correction
  • 46 - Setting up a depth-of-field effect
  • 47 - Working with the white balance controls

5. It's a Material World

  • 48 - Using the Materials UI
  • 49 - Introduction to V-Ray materials, part 1
  • 50 - Introduction to V-Ray materials, part 2
  • 51 - Introduction to V-Ray materials, part 3
  • 52 - Creating diffuse surfaces
  • 53 - Adding reflectivity
  • 54 - Creating glass
  • 55 - Making colored and frosted glass
  • 56 - Creating a translucency effect
  • 57 - Understanding color on the SSS material
  • 58 - Tweaking the SSS effect
  • 59 - A look at the hair material
  • 60 - Using the car paint material
  • 61 - The wrapper material
  • 62 - The V-Ray material library
  • 63 - Using VRmats

6. V-Ray Map Types

  • 64 - Introduction to V-Ray map selection
  • 65 - V-Ray map types - Bitmap
  • 66 - V-Ray map types - Triplanar
  • 67 - V-Ray map types - Composite
  • 68 - V-Ray map types - Dirt
  • 69 - V-Ray map types - MultiSub Tex

7. The Quality Control Department

  • 70 - Image sampling explained
  • 71 - The progressive sampler
  • 72 - The bucket sampler
  • 73 - Vlado's preferred approach to sampling

8. Working with Render Elements

  • 74 - Render elements explained
  • 75 - Pipeline decisions
  • 76 - Render elements workflow and setup
  • 77 - Outputting elements
  • 78 - Compositing elements
  • 79 - The Denoiser feature

9. V-Ray FX Tools

  • 80 - Generating a caustic effect
  • 81 - Stereoscopic 3D rendering
  • 82 - VR made easy
  • 83 - Using V-Ray objects - Fur
  • 84 - Using V-Ray objects - Proxies
  • 85 - Using V-Ray objects - The V-Ray clipper
  • 86 - Working with displacement
  • 87 - V-Ray scene export
  • 88 - Adding aerial perspective

Conclusion

  • 89 - What's next

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