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SketchUp: Modeling Exteriors from Photos

SketchUp: Modeling Exteriors from Photos

2h 48mBeginner2018-03-08

Authors

Scott Onstott

Scott Onstott

Trainer specializing in CAD, BIM, 3D, and real-time software

Course details

This course takes you step-by-step through how to use SketchUp to create a texture-mapped 3D model of building exteriors using photos. Learn how to leverage photo-matching features to enhance and evolve a model from several vantage points. Scott Onstott demonstrates how to rough in building volumes and roof slopes, handle complex roof scenarios, adjust the model to match perspectives, work with textures, use a library of materials and more.

Learning objectives
Roughing in building volumes
Using multiple photos for mapping
Matching the perspective in the photos
Roughing in a roof slope
Modeling and extruding roofs
Intersecting objects
Constructing complex roofs
Hiding edges
Working with materials and textures
Using fixed and movable pins
Accessing the SketchUp material library
Completing texture mapping

Skills covered

SketchUpPhotoshopRenderingMotion Graphics and VFXGoogle3D ModelingVisualization and Real-TimeAdobeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

Introduction

  • Welcome
  • What you should know
  • Exercise files
  • Configuring keyboard shortcuts

Roughing In Building Volumes

  • About the photos
  • Matching perspective of photo one
  • Modeling the garage volume
  • Pulling out the porch
  • Adding a window and the front door
  • Modeling the porch frame
  • Building columns on piers

Roughing In Roof Slopes

  • Matching perspective of photo two
  • Creating sloped bargeboards
  • Modeling decorative beam ends
  • Extruding roofs and filling a gable
  • Creating steeper bargeboards - Upper roof
  • Modeling the second floor volume
  • Intersecting objects within context
  • Adding upper-roof surfaces

Constructing Complex Roof Slopes

  • Adding a dormer roof
  • Modeling dormer walls
  • Designing and placing roof brackets
  • Matching perspective of photo three
  • Modeling bargeboards on the left side
  • Cleaning up the roof slopes

Using Multiple Photos to Model

  • Matching perspective of photo four
  • Adjusting the building to fit the photo
  • Matching perspective of photo five
  • Creating the dining room roof
  • Cleaning up roof intersections
  • Modeling dining room walls
  • Hiding unwanted edges

Working with Textures and Materials

  • Projecting photos onto a component
  • Using fixed and movable pins on textures
  • Accessing the SketchUp material libraries
  • Positioning a texture with fixed pins
  • Colorizing and adjusting new material
  • Adding additional materials
  • Coloring brackets and texturing pediments
  • Second floor windows and trim
  • First floor door and window
  • Completing texture mapping

Conclusion

  • Next steps

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