Sketching for Product Design and AEC
3h 45mIntermediate2015-12-21
Authors

Kevin Henry
Industrial Designer, Founding Member of IDSA Product Design Program
Course details
Product designs usually end up as complex CAD drawings before going into production. But they often start as sketches. Sketching allows product designers to generate ideas quickly, without committing resources to any single idea. That's why this course teaches sketching rather than drawing—focusing on speed, creativity, and iteration rather than on one precise depiction of a single concept.
Kevin Henry, a product designer and educator responsible for the influential book Drawing for Product Designers, teaches beginning and intermediate students how to visualize ideas for small-scale and mass production with just a pen and paper. He combines explanation, illustration, animation, and hands-on demonstrations of concepts such as sketching basic shapes as well as more complex forms, creating planes, the mechanics and methods of two-point perspective, projection principles, and creating the illusion of shade and casting shadows. The goal is to get students generating ideas, and sketching them as accurately as possible without inhibiting the creative process. At the end of the course, Kevin explains not just how designers sketch products, but also why. When you're done, check out the rest of our product design courses, which expand on advanced methods of sketching and visualization, including prototyping and computer-aided design (CAD).
Learning objectives
Exploring the relationship between analog sketching and computer modeling
Creating the illusion of form
Using different systems of drawing
Sketching 2D shapes and 3D forms
Creating orthographic projections
Sketching in one-point and two-point perspective
Creating curved surfaces
Projecting shadows and other visual touches
Sketching example product design concepts
Kevin Henry, a product designer and educator responsible for the influential book Drawing for Product Designers, teaches beginning and intermediate students how to visualize ideas for small-scale and mass production with just a pen and paper. He combines explanation, illustration, animation, and hands-on demonstrations of concepts such as sketching basic shapes as well as more complex forms, creating planes, the mechanics and methods of two-point perspective, projection principles, and creating the illusion of shade and casting shadows. The goal is to get students generating ideas, and sketching them as accurately as possible without inhibiting the creative process. At the end of the course, Kevin explains not just how designers sketch products, but also why. When you're done, check out the rest of our product design courses, which expand on advanced methods of sketching and visualization, including prototyping and computer-aided design (CAD).
Learning objectives
Exploring the relationship between analog sketching and computer modeling
Creating the illusion of form
Using different systems of drawing
Sketching 2D shapes and 3D forms
Creating orthographic projections
Sketching in one-point and two-point perspective
Creating curved surfaces
Projecting shadows and other visual touches
Sketching example product design concepts
Skills covered
DrawingProduct and Industrial DesignPersonaGraphic DesignProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know before watching this course
1. Design Sketching Overview
- 03 - Exploring why designers sketch
- 04 - Understanding why speed is critical to design sketching
- 05 - Understanding the conversational nature of good sketching
- 06 - Exploring the relationship between sketching and the computer
2. Design Sketching Fundamentals
- 07 - Sketching is creating the illusion of form in space
- 08 - Sketching DNA - Points vertices, lines curves, and planes surfaces
- 09 - Drawing systems overview
- 10 - The interrelationship (connection) between the systems
- 11 - Challenge - Sketch 2D geometric shapes and 3D forms
- 12 - Solution - Sketch 2D geometric shapes and 3D forms
3. Orthographic Projection
- 13 - What is orthographic projection
- 14 - Exploring the nature of flatness in multiview projection
- 15 - The power and dynamics of projection
- 16 - Bridging orthographic and perspective - The rotated plan method
- 17 - Challenge - Sketch a simple 3-view orthographic of a wedge
- 18 - Solution - Sketch a simple 3-view orthographic of a wedge
4. Perspective Projection - Inside the Box
- 19 - The DNA of 1-point perspective
- 20 - The DNA of 2-point perspective
- 21 - The mechanics of perspective (vantage points)
- 22 - Sketching inside the box - The scaffolding analogy
- 23 - Seeing and sketching
- 24 - Manipulating forms on the fly - Altered or derived cubic forms
- 25 - Challenge - Quickly sketch a series of basic and altered cubic forms
- 26 - Solution - Quickly sketch a series of basic and altered cubic forms
5. Perspective Projection - Outside the Box
- 27 - Minimizing the scaffolding for quicker sketching
- 28 - The power of centerlines and projection lines (projecting to vertices and center points)
- 29 - Creating simple curved surfaces
- 30 - The circle in perspective (the ellipse)
- 31 - Creating curved surfaces
- 32 - Creating compound curved surfaces - The CAD analogy
- 33 - Challenge - Sketch a thermos
- 34 - Solution - Sketch a thermos
6. Finishing Touches
- 35 - The power of line - Line weights for differentiation
- 36 - The workhorses of sketching -
- 37 - Grounding forms - Suggesting light, shade, and shadow with hatching
- 38 - Projecting shadows
- 39 - The power of a frame - Vignettes
- 40 - Challenge - Sketch an asymmetrical shampoo bottle with hatch lines and a cast shadow
- 41 - Solution - Sketch an asymmetrical shampoo bottle with hatch lines and a cast shadow
7. Putting It All Together
- 42 - Sketching form in orthographic 2-view only - Bottle concepts
- 43 - Transitioning from orthographic to perspective - Sketching the complex form of a Pringle potato chip
- 44 - Sketching spatial designs in perspective
- 45 - Exploring form through sketching - Kitchen utensils
Conclusion
- 46 - Next steps