Sculpting a Scarecrow in ZBrush
4h 45mIntermediate2016-10-19
Authors

Michael Ingrassia
Expert 3D product design and industrial visualization services
Course details
Learn a variety of powerful digital sculpting techniques by creating a fun and whimsical Halloween scarecrow in ZBrush. Michael Ingrassia demonstrates techniques such as sculpting with DynaMesh, detailing a burlap hat with stitches, creating draping cloth folds, and "carving" pumpkins effortlessly. Students experienced in ZBrush will find this course refreshing and fun, and students new to ZBrush will be surprised at the professional look their design will achieve at the end of the lessons.
Learning objectives
Creating base meshes
Using DynaMesh and ZRemesher
Creating a rope by drawing a curve with a custom brush
Sculpting buttons, a hat, and gloves
Texturing the scarecrow
Creating wood grain
Exporting subtools to Maya for adjustments
Rigging in Maya
Polypainting in ZBrush
Creating a final render in Photoshop
Learning objectives
Creating base meshes
Using DynaMesh and ZRemesher
Creating a rope by drawing a curve with a custom brush
Sculpting buttons, a hat, and gloves
Texturing the scarecrow
Creating wood grain
Exporting subtools to Maya for adjustments
Rigging in Maya
Polypainting in ZBrush
Creating a final render in Photoshop
Skills covered
3D SculptingZBrushPixologicProjectVisualization and Real-TimeAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
1. Getting Started
- 02 - Setting up the course files
- 03 - Setting up a custom UI in ZBrush
2. Base Meshes
- 04 - Creating base meshes in Maya
- 05 - Importing base meshes into ZBrush
- 06 - Creating base meshes from ZSpheres
- 07 - Learning about DynaMesh and ZRemesher
- 08 - Using DynaMesh and ZRemesher
- 09 - Creating a rope by drawing a curve with a custom brush
- 10 - Repairing rope with DynaMesh and ZRemesher
- 11 - Adding new base meshes to Scene
3. Sculpting Details
- 12 - Sculpting a button
- 13 - Button holes and stitches
- 14 - Sculpting the hat
- 15 - Hat band and patch
- 16 - Hat stitches
- 17 - Bending the hat and creating a crease
- 18 - Texturing the hat
- 19 - Sculpting and texturing the head
- 20 - Handkerchief cloth folds
- 21 - Glove sculpting
- 22 - Glove leather texture
- 23 - Glove seams and stitches
- 24 - Sculpting details Into rope necklace
- 25 - Finalizing details In rope necklace
- 26 - Creating wood grain
- 27 - Sculpting the branch
- 28 - Sculpting the lantern handle
- 29 - Carving a pumpkin
- 30 - Adding details to the lantern
4. Review and Cleanup
- 31 - Reviewing work and duplicate gloves and arms
- 32 - Exporting subtools to Maya for adjustments
- 33 - Building a simple rig in Maya
- 34 - Repositioning the arms and hands
- 35 - Repairing geometry and exporting from Maya
- 36 - Importing repositioned components back to ZBrush
- 37 - Assessing work In progress
- 38 - Reposing a character
5. Final Polish, Polypaint, and Rendering
- 39 - Restoring a low-poly mesh
- 40 - Polypaint with the dark-to-light technique
- 41 - Adding highlights to your model
- 42 - Polishing your model with Polypaint
- 43 - How to use render settings in ZBrush
- 44 - Creating a final render in Photoshop
Conclusion
- 45 - Final wrap-up