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Rhino: Furniture Design

Rhino: Furniture Design

2h 25mIntermediate2015-10-22

Authors

Jonathan Racek

Jonathan Racek

Multidisciplinary Designer, Indiana University Bloomington Professor

Course details

Learn a process-based approach for the designing furniture with Rhino, focusing on the creation of complex surfaces that leverage the powerful modeling and prototyping tools of Rhino 3D. This course has four parts.

General concepts
Start by framing your work and exploring big questions such as "What is furniture design?"

Case studies
Next you will learn by doing, modeling some of the important pieces of furniture history (such as the Thonet café chair and Eames DCM chair) to gain a better understanding of the masters of design.

Design process
Explore the furniture design process by following along with the research, schematic design, design development, and documentation of a brand-new furniture design.

Extend and translate
Last learn how to translate your furniture design to other software by exporting assets for 3d printing, rendering, and game development.

The training is focused on the creation of complex organic surfaces while you maintain precise control of that geometry's accuracy. Packed with tips and timesaving strategies, these tutorials will not only make you a better furniture designer, but a faster one as well.

Skills covered

Interior DesignRhinoRobert McNeel & AssociatesProduct and Industrial Design3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know before watching this course
  • 03 - Using the exercise files

1. General Concepts About Furniture Design

  • 04 - What is furniture design
  • 05 - Furniture and the body
  • 06 - How furniture supports different activities

2. Physical and Spatial Characteristics of Furniture

  • 07 - Questions that drive form
  • 08 - Form and shape
  • 09 - Furniture and the design of interior space
  • 10 - Furniture types

3. Case Study #1 - Cafe Chair, Model 14 (Thonet, 1859)

  • 11 - Background and analysis
  • 12 - Defining form using the Extrude, Boolean, and Two Objects tool
  • 13 - Adding details using the Sweep 1 Rail tool

4. Case Study #2 - Zig-Zag Chair (Gerrit Rietveld, 1934)

  • 14 - Background and analysis
  • 15 - Defining form using the Tween Curve tool
  • 16 - Creating surfaces and thicknesses using the Planar Curves and Extrude tool

5. Case Study #3 - DCM chair (Charles and Ray Eames, 1946)

  • 17 - Background and analysis
  • 18 - Defining the form and creating the frame
  • 19 - Building the shells and mounts

6. Case Study #4 - Wiggle Side Chair (Frank Gehry, 1972)

  • 20 - Background and analysis
  • 21 - Defining form using profile curves
  • 22 - Creating contours

7. Design Process (Define the Problem, Research, and Schematic Design)

  • 23 - The design process
  • 24 - Define the problem, research, and schematic design
  • 25 - Finishing schematic design

8. Design Process (Design Development and Documentation)

  • 26 - Design development - Refining the chair legs
  • 27 - Design development - Determining a material and fabrication strategy
  • 28 - Design development - Finishing the chair
  • 29 - Documentation

9. Translating to Other Software

  • 30 - Exporting your model - Unity assets
  • 31 - Exporting your model - Rendering
  • 32 - Exporting your model - Printing

Conclusion

  • 33 - Next steps

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