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Rhino: From Curves to Surfaces

Rhino: From Curves to Surfaces

3h 33mBeginner2020-01-23

Authors

Dave Schultze

Dave Schultze

Industrial Designer and 3D Geek

Course details

Rhino is an advanced 3D modeling tool used in architecture and industrial design. In this course, you can learn tips and techniques for a modeling process to make complex forms from simpler forms: from curves to surfaces. Instructor Dave Schultze starts with his intersection technique for quickly building and changing models. Then he proceeds through a variety of modeling projects that showcase some of Rhino’s most powerful commands, from building a space helmet with Rail Revolve, to modeling a fabric cape from smaller curves and a loft, to building a realistic 3D gear. Plus, learn tips for organic modeling and adding details to curved surfaces.

Topics include:
- Dave’s intersection technique
- Making nonsymmetrical round surfaces with Rail Revolve
- Modeling organic objects
- Modeling fabric and clothing
- Using isocurves and edges
- Building more efficiently
- Advanced point editing
- Curve network hack-nique

Skills covered

RhinoRobert McNeel & AssociatesProduct and Industrial Design3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Making complex forms from simpler forms

1. From Curves to Surfaces

  • 02 - Dave's intersection technique - A potato chip
  • 03 - Dave's intersection technique - A bracket
  • 04 - Building a space helmet
  • 05 - Detailing a space helmet
  • 06 - Making a flexible duct not duck
  • 07 - Building details on round pipes
  • 08 - Modeling organic stuff - A mitten
  • 09 - Modeling organic stuff - A shoe
  • 10 - My egg is broken Details on curved surfaces
  • 11 - Details on curved surfaces 1 - Build bigger and trim back
  • 12 - Save the day with a superhero cape
  • 13 - Make a car wheel
  • 14 - Make a car tire and tread
  • 15 - Building a 2D gear
  • 16 - Building a 3D gear
  • 17 - Making a chain drive for gears
  • 18 - Building a pulley wheel
  • 19 - Create a pulley belt
  • 20 - Create details on a pulley belt
  • 21 - It's time to make a watch
  • 22 - Dave's wing hack-nique
  • 23 - Using isocurves and edges for modeling
  • 24 - Organic modeling - Two-curve taco shell
  • 25 - Organic modeling - Taco with a side of gumball
  • 26 - Organic modeling - Advanced point editing
  • 27 - Organic modeling - Curve network hack-nique

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