Rhino: Designing for Consumer Electronics

Rhino: Designing for Consumer Electronics

1h 8mIntermediate2015-10-27

Authors

Dave Schultze

Dave Schultze

Industrial Designer and 3D Geek

Course details

Improve your Rhino modeling and workflow skills while you build a handheld game controller. Author Dave Schultze shares some of his killer tips to build parts quickly and intelligently, so you get results fast and have maximum flexibility for changes. The final product will have joysticks, buttons, triggers, and a D-pad—just like the real thing.

Want to build a matching console? Check out Rhino Projects: Building a Gaming Console.

Skills covered

RhinoRobert McNeel & AssociatesProduct and Industrial Design3D ModelingProjectVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration

Concepts

Introduction

  • Welcome

Building the Overall Form

  • Analyzing the controller form
  • Using the picture frame for reference
  • Building curves for the top view
  • Building curves for the side view
  • Analyzing and adjusting the surface
  • Adding sharp details to an organic surface

Adding the Details

  • Creating a joystick
  • Building buttons
  • Making a D-pad button
  • Tips for making a trigger
  • Creating part lines
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