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Revit to Unreal for Architecture, Visualization, and VR

Revit to Unreal for Architecture, Visualization, and VR

1h 37mIntermediate2018-05-30

Authors

Simon Manning

Simon Manning

Maker, VR Specialist, Model Shop Director

Course details

Revit, 3ds Max, and Unreal are major players in the architecture, visualization, and virtual reality worlds. These technologies allow you to immerse yourself in designs—before you ever build them. Find out how to make these tools play well together to bring your own models to life. Instructor Simon Manning shows how to prepare your Revit projects for export, import them in Unreal, and use the Datasmith Product Viewer template to leverage prebuilt interactive elements such as furniture and lights. Then find out how to create and apply custom materials and adjust the lighting of your model. Simon also shows how to add interactions with Blueprint scripting and package your visualizations for display on VR headsets or mobile devices. Using these tutorials, you can polish your Revit models into interactive presentations that you can't wait to share with clients.

Learning objectives
Preparing your Revit model for export
Using Unreal Datasmith Product Viewer Tools
Creating Unreal materials
Swapping out materials
Lighting your models
Adding interactions
Packaging content for distribution on VR and mobile devices

Skills covered

Unreal EngineEpicAugmented RealityRevitArchitectural VisualizationCivil EngineeringRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationOne-Off

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What to know
  • 03 - Exercise files

1. Revit Export

  • 04 - Prepare your Revit model for export
  • 05 - 3ds Max Datasmith export
  • 06 - Unreal Datasmith import

2. Unreal Datasmith

  • 07 - Datasmith Product Viewer
  • 08 - Limitations and workarounds

3. Materials

  • 09 - Introduction to Unreal materials
  • 10 - Create a custom material
  • 11 - Swap out materials in your model
  • 12 - Material instances

4. Lighting

  • 13 - Introduction to Unreal lighting
  • 14 - Types of lights
  • 15 - Lightmaps and UVs
  • 16 - Add in the sky
  • 17 - Post-processing

5. Adding Interactions

  • 18 - Introduction to Blueprint visual scripting
  • 19 - Blueprint components
  • 20 - Adding basic logic
  • 21 - Level Blueprint
  • 22 - Interactive material

6. Building for Distribution

  • 23 - Cooking content for the OS
  • 24 - Build and run
  • 25 - Considerations for VR

Conclusion

  • 26 - Next steps

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