Revit and Unreal Engine: Real-Life Architectural Visualizations
3h 25mIntermediate2020-10-05
Authors

Shaun Bryant
Autodesk Certified Instructor in both AutoCAD and Revit Architecture
Course details
While Autodesk Revit is an excellent 3D modeling tool for architects, rendering 3D models within the application can be time consuming and complex. Unreal Engine gives architects the ability to move this process out of Revit and create architectural visualizations that showcase how their designs would look with real-world lighting and materials. In this course, discover how to transform your Revit designs into highly realistic images and videos using the power of Unreal Engine. Instructor Shaun Bryant covers how to prepare Revit for Unreal Engine, set up 3D views in Revit, and export the Revit views for Unreal Engine. Shaun then steps through how to work in Unreal Engine, including how to handle your model geometry, work with materials and lighting, and add camera views and natural daylight to your scene. To wrap up, he shows how to render your deigns as architectural stills and videos.
Skills covered
Unreal EngineEpicRevitArchitectural VisualizationAutodeskVisualization and Real-TimeDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - An overview of architectural visualization (arch viz)
- 02 - What you should know
- 03 - Using the exercise files
1. Arch Viz in Unreal Engine
- 04 - What is Unreal Engine (UE)
- 05 - Why do architects use arch viz in projects
- 06 - How can Unreal Engine assist an architect
- 07 - The UE interface
- 08 - Other useful UE courses in the library
2. Getting Revit Ready for UE
- 09 - Installing COINS
- 10 - Sectioning the Revit model with COINS Section
- 11 - The Datasmith Export tool in Revit 2021
- 12 - The Datasmith workflow - A quick heads-up
3. Using Hide Isolate
- 13 - Using Hide Isolate in the Revit views
- 14 - Removing non-necessary Revit families
4. Setting 3D Views in Revit
- 15 - Setting up Revit 3D views for export
- 16 - Setting up a 3D Structural Envelope view
- 17 - Setting up an 3D Internal Envelope view
- 18 - Setting up a 3D Furniture view
- 19 - Sectioning the 3D views with COINS Section
- 20 - Setting up 3D export views as a template
5. Exporting the Revit Views
- 21 - Exporting the Structural 3D view
- 22 - Exporting the Internal 3D view
- 23 - Exporting the Furniture 3D view
- 24 - Checking the Datasmith files open in Unreal Engine (UE)
6. Working with Model Geometry in UE
- 25 - Setting up an appropriate folder and filenaming philosophy
- 26 - Setting up your units and scale in UE
- 27 - Bringing in the Datasmith files
- 28 - Aligning the Revit model positions in UE
- 29 - Resizing the post-process volume
- 30 - Organizing UE content with subdirectories
7. Using Meshes, Materials, and Lighting in UE
- 31 - Using the Static Mesh Editor
- 32 - Working with textures and basic UE materials
- 33 - Applying materials to the Revit assets
- 34 - Using pre-lighting
- 35 - Using secondary lights
- 36 - Building a lighting preview
8. Applying Cameras and Visuals in UE
- 37 - Applying specialist effects in UE
- 38 - Introducing camera views and natural daylight in your UE scene
- 39 - Building a lighting preview
9. Architectural Visualizations in UE
- 40 - Rendering architectural stills in UE
- 41 - Rendering architectural videos in UE
Conclusion
- 42 - Next steps