Residential Design and Visualization: Concept Development
2h 43mIntermediate2018-08-27
Authors

George Maestri
Animation Director and Producer
Course details
All great homes start with a great concept. Residential designs take inspiration from the client, existing architecture, and the designer's imagination. This course shows how to take those ideas and incorporate them into presentation materials for a single family home. Instructor George Maestri progresses through a series of simple, easy-to-follow steps, using low-cost 2D and 3D software such as SketchUp. He introduces techniques for performing research; sketching your ideas; creating massing studies; blocking out a floor plan with walls, windows, and doors; and adding exterior and interior details. Finally, learn to create simple images, videos, and even a virtual reality walkthrough of your concepts that will help clients understand the results.
Learning objectives
Finding inspiration
Sketching and drawing
Working in 3D
Conceptualizing the structure, from foundation to roof
Adding color, texture, and detail
Creating 2D floor plans and elevations
Creating video walkthroughs
Creating virtual reality visualizations using game engines
Learning objectives
Finding inspiration
Sketching and drawing
Working in 3D
Conceptualizing the structure, from foundation to roof
Adding color, texture, and detail
Creating 2D floor plans and elevations
Creating video walkthroughs
Creating virtual reality visualizations using game engines
Skills covered
SketchUpGoogle3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Create a conceptual rendering for a single-family home
- 02 - Using the sample files
1. Initial Processes
- 03 - Client requirements
- 04 - Inspiration and reference images
- 05 - Sketch and draw
- 06 - Work in 3D
- 07 - Blocking and massing in 3D
- 08 - Consider rooflines
2. Conceptualize the Structure
- 09 - Modular workflow
- 10 - Foundation
- 11 - Development of the floor plan
- 12 - Block out a floor plan
- 13 - Exterior walls
- 14 - Interior walls
- 15 - Add a roof
- 16 - Door and window openings
- 17 - Arrange windows
- 18 - Exterior details
- 19 - Interior details
- 20 - Add basic color and texture
3. Visualize in 2D
- 21 - Create floor plans
- 22 - Create elevations
- 23 - Develop concept art
- 24 - Walkthroughs in software
- 25 - Video walkthroughs
4. Visualize in Game Engines
- 26 - Import assets into Unity
- 27 - Work with lights and materials
- 28 - View using game navigation
- 29 - Set up virtual reality (VR)
- 30 - Teleport in VR
Conclusion
- 31 - Next steps