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Rendering Engines for Product and Industrial Visualization

Rendering Engines for Product and Industrial Visualization

3h 51mBeginner2019-01-25

Authors

Zaheer Mukhtar

Zaheer Mukhtar

3D Graphics Designer, Visual Effects Artist, Film Director

Course details

Choose the best rendering engine for your product and industrial visualization jobs. This course is focused on introducing and comparing the most popular rendering engines—Unreal, Unity, V-Ray, Arnold, and Redshift—and quick renderers such as KeyShot and Marmoset Toolbag. Instructor Zaheer Mukhtar explains the difference between real-time and offline renderers, and the advantages and ideal uses of each rendering engine. Discover how to leverage each application's unique tools and workflow for lighting, texturing with materials, camera animation, and post-processing effects. Plus, learn why you might use KeyShot and Marmoset Toolbag for quick clean renders, such as previewing your project or presenting a low-poly 3D model to a client.

Learning objectives
Exporting and importing in Unreal Engine
Adding lights and post-processing effects in Unreal
Creating fog and PBR materials
Exporting and importing in Unity 3D
Lightings, cameras, and post-processing in Unity
Lighting and materials in V-Ray
Working with the Arnold renderer
Lighting and materials in Redshift
Quick rendering with KeyShot and Marmoset Toolbag

Skills covered

Unity 3DUnreal EngineEpic3ds MaxUnityRenderingMotion Graphics and VFXAutodeskVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationOne-Off

Concepts

0. Introduction

  • 01 - Choose the best render engine
  • 02 - Work with the exercise files

1. Introduction to Real-Time Renderers

  • 03 - Real-time versus offline renderers
  • 04 - Run Unreal Engine
  • 05 - Export to Unreal using Datasmith
  • 06 - Import to Unreal using Datasmith
  • 07 - Add basic lights in Unreal Engine
  • 08 - Add reflections and post-processing in Unreal
  • 09 - Bake lights and post-process effects
  • 10 - Snapshots and final renders
  • 11 - Create fog and PBR materials
  • 12 - Introduction to the Unity 3D interface
  • 13 - Export a scene from 3ds Max
  • 14 - Import a scene to Unity 3D
  • 15 - Adjust lights in a scene
  • 16 - Build more lights and reflections
  • 17 - Add camera controls
  • 18 - Use post-processing effects
  • 19 - Use PBR materials
  • 20 - Recap of Unreal and Unity

2. Introduction to Offline Renderers

  • 21 - Set up V-Ray
  • 22 - Explore the V-Ray Physical Camera
  • 23 - Learn about V-Ray Sun and V-Ray lights
  • 24 - Use HDRI lighting and V-Ray frame buffer effects
  • 25 - Understand V-Ray materials and IPR
  • 26 - Composite render elements in Photoshop
  • 27 - Set up the Arnold renderer
  • 28 - Construct an Arnold camera
  • 29 - Assemble Arnold lights
  • 30 - Add HDRI lighting
  • 31 - Explore materials in Arnold
  • 32 - Remove noise and finalize render
  • 33 - Set up Redshift
  • 34 - Understand Redshift lights
  • 35 - Explore dome and IES lights
  • 36 - Use Redshift materials presets
  • 37 - Prepare final render
  • 38 - Recap of the V-Ray, Arnold, and Redshift renderers

3. Introduction to Quick Rendering Tools

  • 39 - Introduction to KeyShot
  • 40 - Animate and render in KeyShot
  • 41 - Overview of Marmoset Toolbag
  • 42 - Conclusion

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