Practical Design Thinking

Practical Design Thinking

2h 30mIntermediate2025-08-20

Authors

Chris Nodder

Chris Nodder

User Researcher, Interaction Design Specialist, Author

Course details

Learn by doing. Join instructor Chris Nodder as he covers the essentials of each step of the design thinking process in this hands-on, interactive course. Each section of the course comprises a teaching unit followed by an optional practical challenge. Develop the skills and know-how you need today to apply the design thinking process to your own projects later. You can learn together by taking this course as a group or a team, or take the course independently before running a design thinking session with your team. From gathering user data to experience mapping, goal-setting, ideation, scenarios, prototyping, and beyond, this course is an ideal fit for product team members and UX practitioners in any size of organization. Along the way, you'll get the chance to use AI to practice your user research skills.

This course includes AI-powered Role Play. Role Play allows you to practice what you’ve learned in interactive simulations of real-world conversations.

Skills covered

Design ThinkingUser ExperienceGraphic DesignDeep Dive (X:Y)

Concepts

Introduction

  • Learn design thinking by doing it
  • Which design thinking course to watch

Applying Design Thinking in Your Work

  • What makes a good design thinking project
  • Who needs to be involved
  • Timeframes and expectation setting
  • Creating an initial goal statement

Gathering User Data

  • Start with real data
  • Running user observation sessions
  • Asking the right questions
  • Note taking best practices
  • Challenge - Observation note-taking
  • Interview 1 - Trail maintainer
  • Interview 2 - Mountain biker
  • Interview 3 - Dog walker
  • Solution - Observation note-taking

Analyzing Data by Experience Mapping

  • Experience maps are your primary data summary
  • Creating the experience map
  • Challenge - Create an experience map
  • Solution - Create an experience map

Set Your Project Goals

  • Creating problem statements
  • Turning the problems into goals
  • Challenge - Extract goals from the experience map
  • Solution - Extract goals from the experience map

Using Personas to Remain User-Focused

  • Creating assumption personas
  • Challenge - Create a primary and secondary persona
  • Solution - Create a primary and secondary persona

Ideation to Unleash Creativity

  • Your team CAN be creative
  • Tips for ideation
  • Challenge - Run a time-constrained ideation session
  • Solution - Run a time-constrained ideation session

Building for Real Life with Scenarios

  • Bringing ideation back to reality
  • Turning scenarios into storyboards
  • Challenge - Create a scenario
  • Solution - Create a scenario

Prototype the Minimum Usable Product

  • Use paper for your prototype
  • Challenge - Build a paper prototype
  • Solution - Build a paper prototype

User Testing to Check Your Assumptions

  • Why test
  • Challenge - Run a simple usability test
  • Solution - Run a simple usability test

Implementation Planning to Solidify Your Concepts

  • Decision time - continue or iterate
  • Story mapping - Why and how
  • Prioritizing your story map
  • Challenge - Create a story map for your product
  • Solution - Create a story map for your product

Applying What You ve Learned

  • What you ve just achieved
80,000 Toman