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Photography for Graphic Designers

Photography for Graphic Designers

1h 45mIntermediate2017-05-31

Authors

Ben Long

Ben Long

Photographer, Writer, Educator

Course details

You're a graphic designer who often needs photography in your projects. What do you need to know to be able to generate photos yourself—or be able to effectively communicate to a photographer you've hired?

In this course, photographer, author, and educator Ben Long details the concepts and techniques that graphic designers should know about in order to work with photography more effectively. The course begins with a look at logistical and legal considerations, from composing for a layout to budgeting to obtaining permissions and releases. Next, Ben tackles the kind of assignment you might find yourself taking on—shooting a variety of different types of photos that are required for a print piece. The course concludes with guidance on where to go next to further your photography skills.

Learning objectives
What's different because you're a designer?
Knowing the final specs for a design project
Budgeting for a photo shoot
Planning and previsualizing your shoot
Preparing your camera
How the eye sees differently from the camera
Shooting individual and group portraits
Post-production and final product
Finding the keepers

Skills covered

Photo BusinessProduct PhotographySmall Business and EntrepreneurshipPhotography

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Why do you need this course

1. What's Different Because You're a Designer

  • 03 - Knowing the final specs for a design project
  • 04 - Budgeting for a photo shoot
  • 05 - Permissions and releases
  • 06 - Planning and previsualizing your shoot
  • 07 - Composing for a layout

2. Specific Shooting Assignments

  • 08 - Preparing your camera
  • 09 - How the eye sees differently from the camera
  • 10 - Making exposure easy
  • 11 - Shooting an individual portrait
  • 12 - Shooting a group portrait
  • 13 - Shooting for cut out
  • 14 - Shooting exterior architecture
  • 15 - Shooting interior architecture
  • 16 - Telling a story with pictures

3. Post-Production and Final Product

  • 17 - Finding the keepers
  • 18 - Basic adjustments
  • 19 - Building your own stock library
  • 20 - Knowing your limits
  • 21 - The final product

Conclusion

  • 22 - Where to go next

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