Motion Graphic Design: Project Planning and Development
1h 4mIntermediate2017-08-22
Authors

Angie Taylor
Directory, Illustrator, Motion Graphic Designer
Course details
To create innovative motion graphics on a deadline, solid software skills alone won't cut it. Successful designers also understand how to come up with—and execute—their creative concepts in an effective and professional manner. In this course, learn practical techniques for tackling the planning and development stage of your projects. Instructor Angie Taylor puts these strategies in context by taking you though the development of an online advertisement, and showcasing the different techniques used throughout her workflow. She explains how to apply the same approach to your own creative project, and how to generate ideas that take into account both audience demographics and client needs. She helps you determine a graphic style for your project and develop a linear story. Angie also covers how to tackle project planning, budgeting, and the creation of a working After Effects project structure.
Learning objectives
Interpreting creative briefs
Getting inspiration and coming up with ideas
Gathering information about your viewers
Researching for motion graphic design projects
Differentiating your design
Developing a linear story
Using scrapbooks to rough out ideas
Planning motion graphic projects
Using Gantt charts
Gathering resources for motion graphic designs
Using Creative Commons and public domain images
Learning objectives
Interpreting creative briefs
Getting inspiration and coming up with ideas
Gathering information about your viewers
Researching for motion graphic design projects
Differentiating your design
Developing a linear story
Using scrapbooks to rough out ideas
Planning motion graphic projects
Using Gantt charts
Gathering resources for motion graphic designs
Using Creative Commons and public domain images
Skills covered
CINEMA 4DMAXONMotion GraphicsAfter EffectsRenderingMotion Graphics and VFXVisualization and Real-TimeAdobeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - Course structure
1. Interpreting Creative Briefs
- 03 - Getting inspiration and coming up with ideas
- 04 - Gathering information about your viewers
- 05 - Considering audience demographics
- 06 - Gathering client information
2. Research for Motion Graphic Design Projects
- 07 - Determining graphic style
- 08 - Differentiating your design
3. Developing Ideas for Motion Graphic Design Projects
- 09 - Using mind maps to visualize information hierarchy
- 10 - Scrapbooks for roughing out ideas
- 11 - Developing a linear story
4. Planning Motion Graphic Projects
- 12 - Project planning with calendars or wall planners
- 13 - Gantt charts and GTD software
- 14 - Setting up a good After Effects project structure
- 15 - File and folder management for design projects
5. Gathering Resources for Motion Graphic Designs
- 16 - Using photography to develop the project style
- 17 - Using Creative Commons and Public Domain images
Conclusion
- 18 - Goodbye