Modo Product Visualization: Shoe Rendering

Modo Product Visualization: Shoe Rendering

2h 9mIntermediate2021-01-20

Authors

Richard Yot

Richard Yot

Illustrator, Character Designer, Lighting and Rendering Specialist

Course details

With Modo, artists have a powerful 3D platform for modeling, rendering, texturing, and animating. This is the second of a two-part course. In the first course, instructor Richard Yot showed how to create a detailed shoe model. In this course, Richard uses the process of rendering a shoe to explain what makes Modo different from other 3D tools, as well as teach key workflows for modeling, lighting, and rendering beautiful 3D objects. Richard shows you how to set up believable, realistic lighting. A shoe can contain a number of different textures, and Richard steps through how to create detailed, realistic surfaces for all of them. Once you have modeled the shoe, Richard shows you how to finalize the lighting, use a Preview render for any fine-tuning before the final render, and set up render passes. It’s important to make sure you have the Modo camera set up for the shot you want to take, including rendering passes, and Richard describes variations on how to set up your final render.

Skills covered

MODOThe Foundry3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

Introduction

  • Render a shoe model in Modo

Setting Up the Lighting

  • Setting up the Viewport
  • Area lights
  • Image-based lighting
  • Studio lighting setup
  • Working with Preview
  • Ray GL

Sole Material

  • Defining a latex material
  • Defining a rubber material
  • Bump map
  • Roughness map

Suede Material

  • Defining the basic suede
  • Bump map
  • Roughness map
  • Adding fur

Fabric

  • Defining the basic fabric
  • Bump map
  • Occlusion map

Additional Materials

  • Defining the laces material
  • Laces bump map
  • Tongue fabric
  • Lace holder material
  • Latex panels
  • Anodised aluminium
  • Grips
  • Stitching

Rendering

  • Tweaking the lights
  • Preview rendering
  • Creating render passes
  • Setting up the camera
  • Which engine
  • Render settings
  • Material variations
  • Lighting and POV variations for marketing

Conclusion

  • Next steps
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