Modo Product Visualization: Shoe Modeling
3h 28mIntermediate2021-01-07
Authors

Richard Yot
Illustrator, Character Designer, Lighting and Rendering Specialist
Course details
In this course, the first installment in a two-part series, learn how to model a shoe from scratch using Modo, a powerful platform for 3D modeling, rendering, and texturing.
Modo gives artists a powerful 3D platform for modeling, rendering, texturing, and animating. In the two-part Modo Product Visualization series, instructor Richard Yot uses the process of rendering a shoe from scratch to introduce key concepts that make Modo different from other 3D tools, as well as key workflows for modeling, lighting, and rendering beautiful 3D objects. In this course, the first installment in the series, Richard walks you through prototyping, from importing sketches to rendering a prototype with cel shading. Since this example project is modeling a shoe, he then shows you how to model the sole, including assigning materials to it. Once the sole is modeled, he moves on to modeling and thickening the main shapes, then the panels. Next, Richard covers how to model, edit, and add details to the lace holders and the shoelaces. Plus, he shows how to unwrap what you’ve modeled using UV mapping. Tune into the next installment in this series to learn how to render the project you started in this course.
Modo gives artists a powerful 3D platform for modeling, rendering, texturing, and animating. In the two-part Modo Product Visualization series, instructor Richard Yot uses the process of rendering a shoe from scratch to introduce key concepts that make Modo different from other 3D tools, as well as key workflows for modeling, lighting, and rendering beautiful 3D objects. In this course, the first installment in the series, Richard walks you through prototyping, from importing sketches to rendering a prototype with cel shading. Since this example project is modeling a shoe, he then shows you how to model the sole, including assigning materials to it. Once the sole is modeled, he moves on to modeling and thickening the main shapes, then the panels. Next, Richard covers how to model, edit, and add details to the lace holders and the shoelaces. Plus, he shows how to unwrap what you’ve modeled using UV mapping. Tune into the next installment in this series to learn how to render the project you started in this course.
Skills covered
MODOThe Foundry3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Shoe design from model to completion
1. Prototyping
- 02 - Importing sketches and creating backdrops
- 03 - Blocking out the main shoe shape
- 04 - Refining the main shape
- 05 - Sculpting the form of the main shoe
- 06 - Blocking out the sole
- 07 - Finalizing the forms
- 08 - UV mapping the prototype meshes
- 09 - Projection painting the shoe and the sole
- 10 - Prototype rendering - Using cel shading
2. Modeling the Sole
- 11 - Planning the topology
- 12 - Retopologizing the underside
- 13 - Retopologizing the sides
- 14 - Creating a procedural bevel
- 15 - Converting to subD and hardening edges
- 16 - Creating the hole
- 17 - Assigning materials
3. Modeling the Main Shape
- 18 - Retopology
- 19 - Creating the sleeves
- 20 - Thickening
- 21 - Modeling the tongue
4. Modeling the Panels
- 22 - Scene organization
- 23 - Toe panel
- 24 - Heel panel
- 25 - Side panels
5. Modeling the Lace Holders
- 26 - Creating the basic lace holder
- 27 - Duplicating the shape
- 28 - Extruding the lace holder
- 29 - Creating the eyelets
- 30 - Duplicating the eyelets
- 31 - Creating the loops that connect the eyelets to the bottom laces
6. Modeling the Laces
- 32 - Drawing the laces with the Pen tool and the Topology tool
- 33 - Bridging the gaps
- 34 - Modeling the ends
- 35 - Extruding the laces procedurally
- 36 - Editing the laces
7. Modeling the Details
- 37 - Creating the rear grip
- 38 - Creating the tongue grips
- 39 - Adding stitching detail
- 40 - Creating the crimped lace grips
- 41 - Duplicating the lace loops
8. UV Mapping
- 42 - UV mapping the sole
- 43 - UV mapping the main shape
- 44 - UV mapping the eyelets
- 45 - UV mapping the laces
- 46 - UV mapping the panels
Conclusion
- 47 - Next steps