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Modeling a Motorcycle Engine with SOLIDWORKS

Modeling a Motorcycle Engine with SOLIDWORKS

1h 49mIntermediate2014-09-26

Authors

Leon van den Heever

Leon van den Heever

Certified 3D Instructor, Artist

Course details

Join Leon van den Heever as he models some of the major internal components of a motorcycle engine—a teaching example that will help you master the tools and techniques employed in a typical SOLIDWORKS automotive design project. Here you'll be exposed to many of SOLIDWORKS' tools, including equations and configurations, and learn how some of the available tool attributes can enhance their power. Follow along as Leon sketches and builds the flywheel; connects the connecting rods, valve, pistons, and sprockets; and pulls the components together in a bottom-up assembly.

Learning objectives
Sketching the flywheel
Building and cutting the flywheel shafts
Filleting the flywheels
Splitting the connecting rod
Building the sprocket
Modeling the camshaft
Combining parts into an assembly

Skills covered

Automotive DesignSOLIDWORKSDassaultManufacturingProduct and Industrial DesignProjectProduct and Manufacturing

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files
  • 03 - SOLIDWORKS user interface - Quick review
  • 04 - Workflow tools frequently used during the course
  • 05 - Design intent - A quick overview

1. Flywheel Design

  • 06 - Sketching the flywheel
  • 07 - Sketching the dimensions of the flywheel
  • 08 - Extruding the flywheel
  • 09 - Capturing the design intent of the flywheel
  • 10 - Building the shafts of the flywheel
  • 11 - Cutting the shafts of the flywheel
  • 12 - Cutting the back of the flywheel
  • 13 - Shaping the arc
  • 14 - Filleting the flywheel
  • 15 - Configuring the splines of the flywheel

2. Connecting the Rod, Piston, and Sprocket

  • 16 - Before we begin
  • 17 - Starting to build the connecting rod
  • 18 - Building the details of the connecting rod
  • 19 - Splitting the connecting rod
  • 20 - Roughing out the piston
  • 21 - Detailing the piston
  • 22 - Creating the valve
  • 23 - Building the sprocket
  • 24 - Creating additional gears
  • 25 - Modeling the camshaft

3. Assembly

  • 26 - Assembly overview
  • 27 - Top-level assembly
  • 28 - Piston and camshaft assembly
  • 29 - Adding subassemblies
  • 30 - Adding camshaft gears
  • 31 - Chain assembly
  • 32 - Adding appearances

Conclusion

  • 33 - Goodbye

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