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Migrating from Flash to Toon Boom Harmony

Migrating from Flash to Toon Boom Harmony

6h 2mIntermediate2015-10-21

Authors

Dermot O' Connor

Dermot O' Connor

Animator for Disney and Don Bluth

Course details

Migrate your animation workflow from Flash to Toon Boom Harmony. While these 2D animation programs are similar, the differences can really prevent an experienced Flash animator from making a smooth transition. Having a concise, go-to guide for comparison, as Dermot O' Connor provides here, is an enormous time saver. Join Dermot as he introduces the Flash tools and their Toon Boom equivalents and shows how to complete common drawing and animation tasks in Harmony, including onion skinning, pivoting and scaling, shape optimization, bitmap tracing, easing, tweening, IK rigging, facial animation, effects, and more. At the end of the course, he'll teach you how to edit audio and export your Toon Boom work as still images and movies.

Learning objectives
Transforming shapes
Using the Pen and Line tools
Working with text
Painting in Toon Boom Harmony with the Paint, Ink Bottle, and Eraser tools
Working in the timeline
Drawing in Toon Boom Harmony
Converting lines to fills
Arranging drawing elements
Motion and shape tweening
Masking
Copying and pasting frames, exposures, and drawings
Moving the camera
Importing and exporting from Toon Boom Harmony

Skills covered

HarmonyToon BoomMigrating2D AnimationAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know before watching this course
  • 03 - Using the exercise files

1. Toolbar

  • 04 - Setup, preferences, and project structure
  • 05 - Selection and Subselection
  • 06 - Free Transform
  • 07 - Gradient Transform
  • 08 - 3D Rotation
  • 09 - The Lasso tool
  • 10 - The Pen tool
  • 11 - Using text
  • 12 - The Line tool
  • 13 - Hairlines (invisible lines)
  • 14 - Rectangle and Oval
  • 15 - The Pencil tool
  • 16 - The Brush tool
  • 17 - Using bones
  • 18 - Using the Paint Bucket
  • 19 - Ink Bottle
  • 20 - The Eyedropper tool
  • 21 - The Eraser tool
  • 22 - Width
  • 23 - Hand and Zoom
  • 24 - Using color
  • 25 - The Snap tool

2. Windows

  • 26 - Align
  • 27 - Information and Transform
  • 28 - Color and Swatches
  • 29 - Library
  • 30 - Working in the timeline
  • 31 - Using the camera

3. Drawing and Design

  • 32 - Drawings and exposures vs. keyframes
  • 33 - Managing, renaming, and deleting drawings
  • 34 - Managing exposures on Xsheet
  • 35 - Onion Skin
  • 36 - Cleaning up drawings with the Brush and Cutter tools
  • 37 - Convert lines to fills
  • 38 - Groups
  • 39 - Pivot, scale, skew, and distort
  • 40 - Flip vertical and flip horizontal
  • 41 - Optimize shapes
  • 42 - Distribute to layers
  • 43 - Layer hierarchy (z-nudge)
  • 44 - Arrange elements in depth
  • 45 - Painting highlights, gradients, and shadows
  • 46 - Working with the grid
  • 47 - Trace bitmap
  • 48 - Importing Flash SWF

4. Animation

  • 49 - Motion tweening (using keyframes)
  • 50 - Guide layers
  • 51 - Easing in and out
  • 52 - Adding nested drawings
  • 53 - Navigating through the timeline
  • 54 - Shape tweening
  • 55 - Advanced shape tweening
  • 56 - Creating a body comp
  • 57 - Creating a head and mouth comp
  • 58 - Bones IK rig
  • 59 - Fixing layer issues with z-depth
  • 60 - Hand comp
  • 61 - Eye blink
  • 62 - Masking in Toon Boom Harmony Premium
  • 63 - Masking in Toon Boom Harmony Essentials
  • 64 - Completing the IK rig
  • 65 - Copying and pasting frames, exposures, and drawings
  • 66 - Duplicating characters and layers
  • 67 - Symbols
  • 68 - Opening an external library
  • 69 - Effects
  • 70 - Labels
  • 71 - Camera moves

5. Audio, Importing, and Exporting

  • 72 - Importing and editing audio
  • 73 - Importing images (via vector conversion)
  • 74 - Exporting images and movies

Conclusion

  • 75 - Next steps

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