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Meshmixer Essential Training

Meshmixer Essential Training

6h 42mBeginner2017-10-10

Authors

Nick Kloski

Nick Kloski

Cofounder of HoneyPoint3D

Course details

Get started with Meshmixer, the powerful 3D modeling utility from Autodesk. This 3D modeling multi-tool is unique in that it's not just helpful for creating digital sculptures—it also offers some exceptional features for making your ideas interface with the real world via 3D printing. In this course, join Nick Kloski as he introduces the many features of Meshmixer, from 3D scan cleanup, to sculpting, to 3D print preparation. Nick explores how to evaluate and fix downloads from online sites, sculpt creations using digital clay, create a 3D model from a photograph, and more.

Learning objectives
Evaluating and fixing online models
Working with multiple objects in Meshmixer
Using the measurement tools to analyze objects
Using CAD models in Meshmixer
Evaluating model orientation
Generating and editing supports
Creating multiple supports types
Creating and fixing 3D scans
Importing your photo as a stencil into Meshmixer

Skills covered

MeshmixerAutodesk3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

Overview

  • 01 - Introduction
  • 02 - Overview of Meshmixer areas
  • 03 - Overview of Meshmixer user interface
  • 04 - Importing and saving files
  • 05 - Overview of view modes - How to best see your model

1. Evaluating and Fixing Downloads from Online Sites

  • 06 - Introduction - Great places to find models and some problems that can arise
  • 07 - Places to find models online
  • 08 - Typical errors found in online models
  • 09 - Using Meshmixer's automated fixing techniques
  • 10 - When automated fixing isn't enough - Remeshing
  • 11 - Another technique for fixing models - Bridging
  • 12 - Fixing models using the powerful Make Solid command
  • 13 - Your last resort - Remodeling using Meshmixer tools

2. Working with Multiple Objects in Meshmixer

  • 14 - Introduction to multiple objects in Meshmixer
  • 15 - What are separate bodies in Meshmixer
  • 16 - Why do separate bodies matter Booleans and exporting
  • 17 - Overview of the Object Browser and view modes
  • 18 - Booleans revisited and defined
  • 19 - Boolean Union changing sizes
  • 20 - Boolean Union success via remeshing
  • 21 - Understanding world and local coordinate systems
  • 22 - To be exact - Aligning objects
  • 23 - Select everywhere - Shared and non-shared frame
  • 24 - Using attraction and repulsion
  • 25 - Using the measurement tools to analyze objects

3. Polygonal Modeling vs. Prismatic Modeling - When To Use and What They Are

  • 26 - Introduction to the types of CAD modeling tools
  • 27 - Overview of the CAD landscape
  • 28 - What CAD tools are the best to use
  • 29 - CAD tools - Compare and contrast
  • 30 - Using CAD models in Meshmixer

4. Sculpting with Digital Clay

  • 31 - Intro to the fun world of playing with digital clay
  • 32 - Inspiration is everywhere
  • 33 - Other tools on the market for sculpting and modeling
  • 34 - Basic overview of sculpting tools
  • 35 - Sculpting tool modifiers
  • 36 - What is meshmixing (The whole program is named after this )
  • 37 - More advanced meshmixing
  • 38 - What about adding color
  • 39 - How shaders affect modeling
  • 40 - Common modeling problems - Self-intersections and normals
  • 41 - Using the Make Solid tool to fix everything
  • 42 - Why face groups are your best friend
  • 43 - Transform (Or, more rightly - Using the transform tools)
  • 44 - Using shapes to influence other shapes
  • 45 - Using the attract brushes
  • 46 - Don't be constrained by what the world tells you can be done
  • 47 - 3D printing considerations

5. Meshmixer Support Structure Generation for 3D Printing

  • 48 - Introduction to Meshmixer support structures and why they're great
  • 49 - Why not use your slicer to generate support structures
  • 50 - Optionally preparing your model via reduction
  • 51 - Evaluating model orientation
  • 52 - Starting support structure generation tips
  • 53 - In-tool editing supports
  • 54 - Convert to Solid and exporting
  • 55 - Multiple support iteration

6. Creating and Fixing 3D Scans

  • 56 - Introduction to the fun of 3D scanning
  • 57 - Things to look for when first loading up your 3D scan
  • 58 - Is your scan printable
  • 59 - Fixing easy printability problems
  • 60 - Fixing difficult 3D scan problems - Starting off
  • 61 - Fixing difficult 3D scan problems - Starting with cleanup
  • 62 - Fixing difficult 3D scan problems - Hole filling
  • 63 - Fixing difficult 3D scan problems - Thickening
  • 64 - Final steps for printability
  • 65 - Service bureaus for color printing

7. Creating a 3D Model from a Photograph

  • 66 - Introduction to the fun of 3D scanning
  • 67 - Downloading GIMP for photo editing
  • 68 - Cropping and adjusting your photo in GIMP for use in Meshmixer
  • 69 - Importing your photo as a stencil into Meshmixer
  • 70 - Preparing your mesh for best stencil results
  • 71 - Applying the stencil - Stencil strength and inversing

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