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Maya: Tips, Tricks & Techniques

Maya: Tips, Tricks & Techniques

7h 1mIntermediate2017-09-28

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

Even 3D masters sometimes hit a wall with Maya. This series is designed to give you tips, tricks, and techniques to solve the most common issues Maya artists encounter when using the program in a live production environment—and provide a dose of inspiration to kick-start your next creation. George Maestri shows how to use features like Camera Match and the Arnold renderer and create unique models and textures, such as rope and pulley assemblies and squashy/stretchy cartoon eyes. Tune in for a new Maya trick to speed up your modeling, texturing, rendering, animation, or VFX workflow.

Skills covered

MayaSerial (Weekly)3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome to Maya - Tips, Tricks & Techniques

1. Maya - Tips, Tricks and Techniques

  • 02 - Create environments using Camera Match
  • 03 - Create rope and pulley assemblies with nHair
  • 04 - Get the best quality out of Arnold renders
  • 05 - Glass and refractive surfaces in Arnold
  • 06 - Volumetric lighting in Arnold
  • 07 - Rig cartoon eyes
  • 08 - Model a threaded hex head bolt
  • 09 - Model a threaded nut
  • 10 - Use XGen to create grass
  • 11 - Attract a moth to a light MASH
  • 12 - Create tracks in the snow
  • 13 - Make characters lift objects
  • 14 - Model a car tire
  • 15 - Remove legacy mental ray nodes
  • 16 - Create wireframe renders using toon shaders
  • 17 - Rig and animate a tank track
  • 18 - Understanding wrap deformers in Maya
  • 19 - Create simple hair using XGen
  • 20 - Bump and displacement mapping in Arnold
  • 21 - Work with emissive shaders in Arnold
  • 22 - Create replacement animation
  • 23 - Model and rig a flower bloom
  • 24 - Quick fluids using nCloth
  • 25 - UV unwrapping a head
  • 26 - Improve interactivity in Viewport 2.0
  • 27 - Animate a metal chain using nCloth
  • 28 - Write a script to toggle Arnold opacity
  • 29 - Render an x-ray effect in Arnold
  • 30 - Simulate red blood cells in an artery
  • 31 - Create a stencil with layered shaders
  • 32 - Rig a coiled spring
  • 33 - Use the Maya Cleanup tool to fix bad geometry
  • 34 - Environmental lighting in Arnold
  • 35 - Render 360-degree images in Arnold
  • 36 - Understanding the Measure Tools
  • 37 - Using substance textures in Arnold
  • 38 - Using bonus tools
  • 39 - Rig a skeleton quickly
  • 40 - Model a vehicle impact using nCloth
  • 41 - Animate with Walk Cycle Control
  • 42 - Using the Turtle renderer
  • 43 - Bake normal maps in Turtle
  • 44 - Create ribbons and tubes using Curves
  • 45 - Vehicle rendering in Arnold - Glass
  • 46 - Vehicle rendering in Arnold - Car paint
  • 47 - Vehicle rendering in Arnold - Chrome and metal

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