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Maya: Motion Graphics Workflow with MASH

Maya: Motion Graphics Workflow with MASH

3h 33mIntermediate2016-04-18

Authors

Scott Pagano

Scott Pagano

Procedural Architect

Course details

The MASH toolkit brings a powerful suite of procedural animation tools into Maya 2016. Procedural methodologies allow for nonlinear play and experimentation, with control networks instead of traditional keyframes. With sophisticated tools for replication, animation, controlled randomness, and instancing, MASH opens up a vast new territory for motion graphics and visual effects creation. From data visualization, to 3D type, to HUD layouts and arrays of geometric objects, Mash provides a powerful, intuitive, and engaging way to create procedural animation systems directly in Maya. Learn how to incorporate MASH in your workflow in these Maya tutorials with mograph designer Scott Pagano. Scott covers the main nodes one by one, and then steps through examples with particles and dynamic 3D type. Plus, see MASH in action in more complex projects: a futuristic UI and an elaborate city animation.

Learning objectives
What is MASH?
Working with the 13 major MASH nodes
Creating your first MASH network
Controlling MASH with 2D and 3D textures
Connecting MASH to nParticles
Creating particle trails and fluid simulations with MASH
Working with type and MASH
Creating an audio-reactive scene
Setting up render layers
Creating futuristic HUD elements
Caching with Alembic files
Breaking down a MASH-driven shot

Skills covered

MayaMotion GraphicsMotion Graphics and VFXAutodeskDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Using the exercise files

1. What Is MASH

  • 04 - What is MASH What is proceduralism

2. Overview of Mash Nodes

  • 05 - MASH - Waiter node
  • 06 - MASH - Distribute node
  • 07 - MASH - Repro node
  • 08 - MASH - Random node
  • 09 - MASH - Noise node
  • 10 - MASH - ID node
  • 11 - MASH - Color node
  • 12 - MASH - Time node
  • 13 - MASH - Delay node
  • 14 - MASH - Orient node
  • 15 - MASH - Curve node
  • 16 - MASH - Trails node
  • 17 - MASH - Replicator node
  • 18 - MASH networks in the Node Editor
  • 19 - How to create your first MASH network

3. Controlling MASH with Textures

  • 20 - How to control MASH with 2D textures
  • 21 - How to control MASH with animated 2D textures
  • 22 - How to control MASH with file textures
  • 23 - How to control MASH with 3D textures

4. MASH and Particles

  • 24 - How to connect MASH to nParticles 01
  • 25 - How to connect MASH to nParticles dynamics
  • 26 - How to create particle trails with MASH
  • 27 - How to control fluids with MASH

5. MASH and Type

  • 28 - How to use type with MASH
  • 29 - How to use MASH, type, and network blending

6. MASH and Audio

  • 30 - How to use the MASH Audio node
  • 31 - Create an audio reactive scene with MASH
  • 32 - MASH Audio node additional features

7. MASH and Rendering

  • 33 - How to set up shaders
  • 34 - How to set up render layers
  • 35 - How to import renders into After Effects

8. Futuristic HUD Element

  • 36 - How to create a futuristic HUD with MASH
  • 37 - Finishing a futuristic HUD with MASH

9. MASH Nuts and Bolts

  • 38 - How to cache with Alembic files
  • 39 - MASH - Reproductions and instances

10. Shot Breakdown

  • 40 - Shot breakdown overview

Conclusion

  • 41 - Next steps

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