Maya and After Effects: Product Visualization

Maya and After Effects: Product Visualization

3h 34mIntermediate2019-09-23

Authors

Aaron F. Ross

Aaron F. Ross

3D Expert, Video Producer, and Teacher

Course details

3D visualization is a crucial aspect of 21st-century product design, manufacturing, and marketing. Autodesk Maya is an ideal tool for bringing product designs to the screen and print media. The deep and powerful feature set of Maya provides almost limitless potential for effective and imaginative product visualization. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. Learn how to leverage the advanced tools of Maya and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. See how to employ Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D.

Learning objectives
Importing a CAD model
Laying out the scene
Framing a camera shot
Physically based materials
UV projection and file textures
Layering materials
Image-based lighting with an environment map
Flood lighting with Area lights
Studio lighting with Spot and Point lights
Light decay and exclusion
AOV component render passes
Optimizing Arnold render settings
Layering render components in After Effects
Rendering a technical illustration

Skills covered

PrevizMaya3D AnimationAfter EffectsRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAdobeAECProduct and ManufacturingAnimation and IllustrationOne-Off

Concepts

Introduction

  • Welcome
  • What you need to know
  • Using the exercise files

Scene Layout

  • Setting preferences and interface options
  • Importing a CAD model
  • Cleaning up the model
  • Renaming objects
  • Building a hierarchy
  • Managing display layers
  • Modeling a background cyclorama profile curve
  • Extruding a cyclorama surface
  • Creating a camera
  • Setting aspect ratio and framing the shot

Materials

  • Image-based lighting with a Skydome map
  • Arnold settings for real-time rendering
  • Rendering on the GPU
  • Applying Arnold Standard Surface materials
  • Adjusting material parameters
  • Designing metallic materials
  • Assigning materials to shape nodes in a hierarchy
  • Art directing advanced material parameters
  • Projecting UV coordinates
  • Mapping with a file texture
  • Layering materials with aiLayerShader
  • Assigning materials to faces

Lighting

  • Flood lighting with Arnold area lights
  • Directing flood lighting
  • Studio lighting with a spot light
  • Attenuation over distance with the Decay filter
  • Accentuating object edges with rim lights
  • Excluding lights and shadows
  • Controlling visibility of light shading components
  • Setting up file output options for AOVs
  • Creating AOVs for render component passes
  • Creating light groups
  • Rendering components of light groups

Rendering and Compositing

  • Optimizing Arnold render settings for production
  • Choosing After Effects color management settings
  • Layering render components
  • Adjusting lighting in post-production

Special Effects and Animation

  • Creating an orthographic camera
  • Framing an isometric view
  • Rendering a technical illustration
  • Adjusting contours
  • Adding glow effects

Conclusion

  • Next steps
80,000 Toman