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Making User Experience Happen as a Team

Making User Experience Happen as a Team

57mIntermediate2018-05-03

Authors

Chris Nodder

Chris Nodder

User Researcher, Interaction Design Specialist, Author

Course details

As a UX design professional, you want your team to be user-centered—doing usability testing, site visits, early prototype testing, or other user research—but they may not see the need. For example, many developers tend to systemize rather than empathize. They approach problems in a logical way and find it hard to see the emotional side to issues. Most users, in contrast, have a more complex relationship with the software they use. They have emotional responses to working with your product.
In this practical course, look at what it takes to help systemizers to empathize, and how you can best integrate with development teams, communicate the value of UX to business-oriented team members, and cultivate executive champions. Upon wrapping up this course, you'll have a better understanding of how to help your colleagues grasp the importance of user experience—which, in turn, can help make design decisions a bit easier.

Learning objectives
Integrating with development teams
Owning the user experience
UX as a brand
Resources for teams you can't help
Speaking from data, not opinion
Influencing without authority
Cultivating executive champions
Justifying your budget

Skills covered

UX DesignUser ExperienceProjectWeb Development

Concepts

0. Introduction

  • 01 - Welcome

1. Why Politics Matters

  • 02 - Getting things done
  • 03 - Managing workload
  • 04 - Integrating with teams

2. Integrating With Development Teams

  • 05 - Empathizers and systemizers
  • 06 - Foot in the door
  • 07 - Earning respect
  • 08 - Own the user experience

3. Communicating UX

  • 09 - Dollars, dollars, dollars
  • 10 - UX as a brand
  • 11 - The danger - Too much work
  • 12 - Resources for teams you can't help

4. Having a Voice and Something to Say

  • 13 - First say no
  • 14 - Speak from data, not opinion
  • 15 - Influencing without authority

5. Growing Up

  • 16 - UX maturity model
  • 17 - Cultivate executive champions
  • 18 - Justify your budget

Conclusion

  • 19 - Next steps

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