Learning Type Design

Learning Type Design

1h 47mBeginner2017-06-07

Authors

Charles Nix

Charles Nix

Designer, Typographer, and Educator

Course details

If you want to become a good type designer, diving into the study of type is beneficial. It's important to know what makes a good face, how details are used to define a family, and how to edit your designs so that they look well balanced and consistent, not off-kilter. In this course, join Charles Nix as he sets you on the right path with best practices and details on how to achieve a cohesive collection of letters. He helps you understand exactly what makes a typeface great, explores tools, methods, and materials, shows how to draw the basic glyphs, and explains how to produce a functioning font.

Learning objectives
Why study typography?
What makes a typeface great?
Serifs
Stroke angle, weight, and contrast
Shape variations
Finding good models
Typeface vs. lettering
Drawing the basic glyphs
Producing a functioning font
Printing, critiquing, and revising

Skills covered

TypographyMotion Graphics and VFXGraphic DesignLearningAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - What this course is and isn't
  • 04 - Who are type designers
  • 05 - Why study typography

1. What Makes a Typeface Great

  • 06 - Pedigree
  • 07 - Consistency
  • 08 - Readability and legibility
  • 09 - Utility
  • 10 - Novelty
  • 11 - Ubiquity

2. What Makes a Great Typeface

  • 12 - Serifs
  • 13 - Stroke angle, weight, and contrast
  • 14 - General shape
  • 15 - x-height
  • 16 - Proportion
  • 17 - Fit
  • 18 - Shape variations
  • 19 - Display and decorative faces

3. Pre-Production

  • 20 - Find good models
  • 21 - Explore tools, methods, and materials
  • 22 - Typeface vs. lettering
  • 23 - Why is a plan necessary
  • 24 - Original or revival Text or display Serif or sans serif
  • 25 - What glyphs are needed

4. Drawing the Basic Glyphs

  • 26 - Draw glyphs with straight stems
  • 27 - Draw the o's and shoulders
  • 28 - Draw rounded glyphs
  • 29 - Draw glyphs with shoulder-like curves
  • 30 - Draw glyphs with arms
  • 31 - Draw lowercase angled glyphs
  • 32 - Draw uppercase angled glyphs
  • 33 - Draw the s, S, and g
  • 34 - Set keywords

5. Producing a Functioning Font

  • 35 - Digitize
  • 36 - Print, critique, and revise
  • 37 - Complete the character set
  • 38 - Adjust the space around glyphs
  • 39 - Adjust the problem pairs
  • 40 - Test your font files

Conclusion

  • 41 - Expanding your knowledge - Read, look, and listen
40,000 Toman