Learning SOLIDWORKS Composer
1h 46mBeginner2018-01-31
Authors

Justin Flett
Consultant, Engineer, Professor, Product Development Specialist
Course details
Get started with SOLIDWORKS Composer, and discover how to leverage this software to generate technical documentation, publications, and animations. Develop fundamental SOLIDWORKS Composer skills by learning a variety of essential topics. Learn about generating images and animations of your products for technical documentation and publications, as well as technical marketing purposes. Explore how to set up cameras and views, add lines and textures, create simple animations, and output video and images.
Learning objectives
Composer terminology
Creating your first view and image output
Changing actor and background properties
Using the transform tools
Inserting explode lines
Adding textures
Lighting
Working with a Bill of Materials (BOM
Learning objectives
Composer terminology
Creating your first view and image output
Changing actor and background properties
Using the transform tools
Inserting explode lines
Adding textures
Lighting
Working with a Bill of Materials (BOM
Skills covered
SOLIDWORKSDassaultManufacturingProduct and Industrial DesignProduct and ManufacturingDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know
- 03 - Using the exercise files
1. Getting Started
- 04 - User interface
- 05 - Composer terminology
- 06 - Navigation tools
- 07 - Camera alignment and rendering
- 08 - Creating your first view
- 09 - Creating your first image output
2. Detailed Images
- 10 - Changing actor properties
- 11 - Changing background properties
- 12 - Updating an existing view
- 13 - Using the Digger tool
3. Explode Images
- 14 - Using the transform tools
- 15 - Inserting explode lines
- 16 - Inserting labels
- 17 - Using magnetic lines
- 18 - Importing files
- 19 - Alignment tools
- 20 - Additional collaborative actors
- 21 - Generating vector image outputs
4. Marketing Images
- 22 - Camera views
- 23 - Adding textures
- 24 - Ground textures
- 25 - Lighting
5. Working with Bill of Materials
- 26 - Manual method
- 27 - Automated method
- 28 - Customizing BOM
6. Introduction to Simple Animations
- 29 - Introduction to animation mode
- 30 - Generating a simple explode animation
- 31 - Video output
Conclusion
- 32 - Next steps